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Interview

Creating Abandoned Tram in Fall with Maya, Substance 3D & Unreal Engine

Tony Vo walked us through the process of creating an abandoned tram for the Last Yard project, showed the work with vegetation, and demonstrated how the fabrics were made with Marvelous Designer.

Tony Vo

Apr 18, 2025

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How To Create a Frankenstein Monster Bust With Amazing Bronze Shader

Oliver Schümann walked us through the workflow behind the Frankenstein Monster project. The project features a bronze statue with a subtle thinking pose sculpted in ZBrush and textured with Substance 3D Painter. He shares how to achieve a natural-looking metallic surface that adds depth to the overall depiction.

Oliver Schümann

Apr 18, 2025

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Imagining Anatolian-Inspired Mosaic With Substance 3D Designer

Furkan Malli gave us a behind-the-scenes look at crafting a mosaic influenced by Eastern Mediterranean art, detailing how he created the centerpiece and surrounding patterns in Substance 3D Designer and integrated them into an environment with Marmoset Toolbag.

Furkan Malli

Apr 17, 2025

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Crafting a Chinese Bamboo Steamer for Cooking Dumplings in 3D

Bogdan Finogentov talked to us about the Baozi project, focusing on sculpting and texturing the wooden bamboo steamer and discussing how to give the dough a more realistic look using Blender, ZBrush, Marvelous Designer, and Substance 3D Painter.

Bogdan Finogentov

Apr 17, 2025

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Breakdown: 3D Girl with Koi Fish Tattoo

Alina Kolesnik told us about how the Koi Fish girl turned into a 3D model, showing her approach to hair and discussing how tinynocky's tools helped achieve the best results.

Alina Kolesnik

Apr 16, 2025

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How To Texture A Large-Scale Scene Using The Layer System In Unreal Engine

Material Artist Jake Lipelt discussed the creation of materials in the Wizard Tower project, a large-scale environment primarily built using the layer system in Unreal Engine. He focused on the texturing workflow and explained how to achieve good natural variation.  

Jake Lipelt

Apr 16, 2025

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Transforming Simple Cube Into World Of Warcraft-Inspired Hand-Painted Car In Blender & Substance 3D

Archi Morra demonstrated the outcome of combining a modern minivan with World of Warcraft and shared how Blender and Substance 3D Painter were used to tackle this challenge of creating a cube-shaped model.

Archi Morra

Apr 15, 2025

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Capturing a Sense of Ever-Changing Reality in an Intricate 3D Scene

Alexandr Subsensus talked to us about the Elusive Reality project, discussing the setup of the composition with intricate details to convey a sense of ethereal and fluid reality, as well as the creation of subtle and dynamic water splashes using Blender.

Alexandr Subsensus

Apr 15, 2025

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Creating Japanese Kimono Fabric in 3D

Elizaveta Ivanova invites you to dive into Japanese culture with her kimono fabric collection, showing how she created different traditional fabrics and patterns in ZBrush, Marvelous Designer, and Substance 3D Designer. 

Elizaveta Ivanova

Apr 14, 2025

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

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