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Honoring Hollow Knight: Silksong With a Detailed 3D Recreation of Hornet

19 November 2025 - André Kent showed us the process to create a Hornet fan art, detailing how he created the cloak, using zig-zag edge directions to make the folds, and how he textured the head and eyes to highlight the bug features of the character.

#Character Art#Interviews#Blender#Character Art#Marmoset Toolbag#ZBrush#Substance 3D Painter

Building a Columnar Rock Tool With Houdini & Unreal Engine

18 November 2025 - Filip Steć explained how he learned Houdini to build a Columnar Rock tool and showed how he used the built-in solutions and parameters to control the geometry and get an organic rock-like appearance.

#Interviews#Unreal Engine#Houdini#Procedural Art

How to Make Gruesome Stalker from Resident Evil 9

18 November 2025 - Ahmed Afazil shared the workflow behind his Stalker from Resident Evil 9, showed how he created the detailed skin textures, and explained how the lighting helped evoke an eerie vibe.

#Character Art#Interviews#Maya#ZBrush#Substance 3D Painter#Arnold

How Pro Machina Creates Practical Movie Magic With Miniatures

17 November 2025 - Ian Hunter and Reid Collums spoke with 80 Level about their miniature work on major films, including the Excelsior spaceship from Marvel's The Fantastic Four: First Steps, shared their perspectives on the future of practical effects, and more.

#Interviews#VFX

Creating a Realistic Porter's Bolt Cutter With Blender, ZBrush & Marmoset Toolbag

17 November 2025 - Oleksandr Reznik talked about setting up a Porter's bolt cutter model, showing how he used brushes to apply dents and signs of wear and explaining how he achieved the metal-look using color and lighting.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Octane Render#Substance 3D Painter
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Texturing of Diablo IV's Sorceress Fan Art With a Hand-Painted Style

17 November 2025 - Eric Liu talked about how he created a fan art of Sorceress from Diablo IV, explaining how he used brushes to mimic a hand-painted texture and sharing advice for artists.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Using Substance 3D & Marmoset Toolbag to Make Ceramic Tiles Material

14 November 2025 - Eymen Akmaz shared the workflow behind Ceramic Tiles, talking about how he used Shape, Spiral, and Disc nodes to create the forms and how he connected and blended the shapes with the base tile to make one surface.

#Interviews#Materials#Marmoset Toolbag#Substance 3D Designer

Learn to Create a Vintage Millers Falls Hand Drill

14 November 2025 - Kristina Papakina talked about the Millers Falls Hand Drill No. 980 project, explaining how she textured the prop to replicate real-life materials and how she worked with wear and tear.

#Interviews#Props#Blender#Unreal Engine#Substance 3D Painter

How to Set Up a Teenager's Bedroom 80s Style Scene

13 November 2025 - Willyam Antoine Tremblay explained how, for his 80s-style Teenager's Bedroom project, he used the golden proportion in the main shot to guide the viewer's eye in the scene and shared how he worked with the Unreal Engine shader.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Substance 3D Designer#Substance 3D Painter

Turning a Fairy Book Illustration into a 3D Character

13 November 2025 - Githmi Jayasinghe shared the process behind the Fuchsia Fairy, showing how she was sculpted and assembled piece by piece, and discussing the hand-painting process.

#Character Art#Interviews#Maya#ZBrush#Nuke

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