Learn How to Turn a 2D Concept into an Animated 3D Scene Using Blender
30 January 2026 - Olga Kononenko talked about the workflow behind the Midnight Journey project, explaining how she used layers to build it in 3D, how she used camera settings for the projection, and the tools she used to animate the scene.
How Forget-Me-Not Studios Created the 12, Memory Lane Mystery Game
29 January 2026 - Forget-Me-Not Studios discussed the origins of 12, Memory Lane, sharing the vision behind the game, the challenges faced during the development, and its approach to depicting Alzheimer's disease.
Animating Guilty Gear-Inspired Fighting Game Combo In Maya
28 January 2026 - Minh Nguyen talked about how he animated a character combo attack in Maya, aiming for the feel of a classic 2D fighting game, and explained the visual effects used.
ORKEN: Creating a Transmedia Universe as an Indie Studio
28 January 2026 - SIXMOREVODKA Studio has joined us to provide an in-depth breakdown of its ORKEN project, discuss book publishing, and talk about its approach to creative processes.
How to Make Simple 2D-Like 3D Sculpt of Pretty Girl in Blender
27 January 2026 - Fabien Metais shared a short breakdown of his first 3D sculpt, a painterly portrait of a girl, showing his workflow in Blender and Substance 3D Painter.
Creating Nostalgic Animated 3D Toy Train Scene with Maya & Substance 3D
26 January 2026 - Aadil Faruqui talked to us about the Train vs Robot project, discussing setting up a realistic composition, texturing wood, and animating the scene using Maya and Substance 3D Painter.
How to Build a Melancholic Environment of a City at Night with Blender
23 January 2026 - Vitaliy Novart talked about how he created the When the Lights Are On environment, sharing how he did the composition and set up the lighting for each element to evoke a feeling of solitude and serenity in the viewer.
Sculpting and Texturing a 3D Portrait of Rick Owens
23 January 2026 - Satoshi Takazawa talked about the workflow behind the Rick Owens portrait, explaining how he sculpted the face with ZBrush, textured the wrinkles, skin spots, and veins, and created the coat.
How a Team Designed and Created a BoursoBank Ad Using Blender
22 January 2026 - Kay Hilman, Co-Founder and Art Director at DOT4, shared how they created a BoursoBank Ad, explaining how they brought the concept to life, how they created the ribbons, and how they did the animation.
How to Model a Realistic Bike Based on a 2013 Harley Davidson Sportster
22 January 2026 - Alexa Ranzola shared the workflow behind the Viper Cruiser, detailing how she modeled the bike and added details like dust and stickers with the intention of showing how an inanimate object can have personality.
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