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Learn How to Turn a 2D Concept into an Animated 3D Scene Using Blender

30 January 2026 - Olga Kononenko talked about the workflow behind the Midnight Journey project, explaining how she used layers to build it in 3D, how she used camera settings for the projection, and the tools she used to animate the scene.

#Environment Art#Interviews#Blender#Photoshop

How Forget-Me-Not Studios Created the 12, Memory Lane Mystery Game

29 January 2026 - Forget-Me-Not Studios discussed the origins of 12, Memory Lane, sharing the vision behind the game, the challenges faced during the development, and its approach to depicting Alzheimer's disease.

#Interviews#Unreal Engine#Video Games#Game Development#IndieDev

Animating Guilty Gear-Inspired Fighting Game Combo In Maya

28 January 2026 - Minh Nguyen talked about how he animated a character combo attack in Maya, aiming for the feel of a classic 2D fighting game, and explained the visual effects used.

#Interviews#Animation#Maya

ORKEN: Creating a Transmedia Universe as an Indie Studio

28 January 2026 - SIXMOREVODKA Studio has joined us to provide an in-depth breakdown of its ORKEN project, discuss book publishing, and talk about its approach to creative processes.

#Interviews#Game Development

How to Make Simple 2D-Like 3D Sculpt of Pretty Girl in Blender

27 January 2026 - Fabien Metais shared a short breakdown of his first 3D sculpt, a painterly portrait of a girl, showing his workflow in Blender and Substance 3D Painter.

#Character Art#Interviews#Blender#Substance 3D Painter
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Creating Nostalgic Animated 3D Toy Train Scene with Maya & Substance 3D

26 January 2026 - Aadil Faruqui talked to us about the Train vs Robot project, discussing setting up a realistic composition, texturing wood, and animating the scene using Maya and Substance 3D Painter.

#Interviews#Props#Maya#Substance 3D Painter#Nuke

How to Build a Melancholic Environment of a City at Night with Blender

23 January 2026 - Vitaliy Novart talked about how he created the When the Lights Are On environment, sharing how he did the composition and set up the lighting for each element to evoke a feeling of solitude and serenity in the viewer.

#Environment Art#Interviews#Blender

Sculpting and Texturing a 3D Portrait of Rick Owens

23 January 2026 - Satoshi Takazawa talked about the workflow behind the Rick Owens portrait, explaining how he sculpted the face with ZBrush, textured the wrinkles, skin spots, and veins, and created the coat.

#Character Art#Interviews#Marvelous Designer#Maya#ZBrush

How a Team Designed and Created a BoursoBank Ad Using Blender

22 January 2026 - Kay Hilman, Co-Founder and Art Director at DOT4, shared how they created a BoursoBank Ad, explaining how they brought the concept to life, how they created the ribbons, and how they did the animation.

#Environment Art#Interviews#Blender

How to Model a Realistic Bike Based on a 2013 Harley Davidson Sportster

22 January 2026 - Alexa Ranzola shared the workflow behind the Viper Cruiser, detailing how she modeled the bike and added details like dust and stickers with the intention of showing how an inanimate object can have personality.

#Interviews

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