Developing Microlandia, a Socioeconomic City Builder Based on Real-World Data
10 April 2026 - Cristián González from Information Superhighway Games talked to us about creating a socioeconomic city builder Microlandia, discussing the idea behind the game, going with a voxel style, and using real-world data to power the detailed simulation.
Game Developer at quicktequila On Creating the Arcade-Style Tamashika Game
10 April 2026 - Vidhvat Madan, Game Developer at quicktequila, joined us to talk about their game Tamashika, discussing the psychedelic style, making a game with engaging scenarios, the creation workflow, and the engines used to create the game.
Tripo CEO on Using AI to "Augment" Creators Not "Replace Them"
10 April 2026 - Tripo breaks down the technology behind its latest AI models and how they’re evolving from rapid asset generation into full-scale world-building tools for modern game development pipelines to augment the capabilities of creators, but not "replace" them.
Creating Animated Tokyo Diorama in 3D with 2D Elements Using Blender
09 April 2026 - Andrey Kabrioletovich, Allen Alekhina, and Polina Kon shared with us the workflow behind the Tokyo Diorama, discussing how they divided tasks, completed texturing with hand-painted overlays, and brought the scene to life with rigging and Grease Pencil animation.
Delivering Unique Art as Long-Term Partner, Not Just Outsourcing Studio
09 April 2026 - Rodrigo Carneiro, CEO of the Diorama Digital art studio, discussed what makes Brazilian artists special, how it operates as a long-term partner rather than just a vendor, and how it handles business development and visibility in overcrowded markets.
How Students Take Their Animations from the Classroom to Disney+ at ESMA
09 April 2026 - ESMA breaks down how collaboration, artistic fundamentals, and production workflows help student films reach global streaming quality.
How to Sculpt & Texture Juri Han from Street Figther 6 in a Dynamic Pose
09 April 2026 - June Iec discussed the workflow behind the Juri Han project, talking about how it was created for a challenge, the obstacles she faced while posing the character and how she overcame them, and her approach to sculpting the hair into a dynamic look.
Reinterpreting a 2D Concept in Three Dimensions Using Blender & Substance 3D
09 April 2026 - Rubiano Basquera talked about the creation process of the System Error project, explaining what his inspirations and references were, and detailing how he modeled the character and handled the texturing with different materials.
DMT Games Studio on Creating a Multiplayer Detective Game About Cats
09 April 2026 - DMT Games joined us to talk about the Meowstery Wisp game, explaining how the idea started, why they chose cats as the main characters, how they achieved the social deduction genre, and what their workflow looked like to bring the game to life.
How a Solo Developer is Building a Classic CRPG in Unity
08 April 2026 - Solo developer Rob Koska of Sawtooth Games breaks down how classic tabletop systems, modular architecture, and available tools power his modern party-based RPG, Revenge of the Firstborn, using Unity. Demo out now.
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