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How to Recreate a Stylized Toulouse-Inspired 2D Environment in 3D

23 March 2026 - Yang Tian talked about the workflow behind the Blooming Toulouse project, explaining how she sculpted the tree and the rocks, including the main shapes and the details, and shared how she textured the foliage.

#Environment Art#Interviews#Marvelous Designer#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter#Nuke

How Little Nightmares VR is Powered by Unity, Lighting, and Spatial Design

20 March 2026 - Iconik, the game development studio behind Little Nightmares VR: Altered Echoes, breaks down how they adapted cinematic horror, environmental storytelling, and performance-heavy visuals for immersive VR across multiple platforms using Unity.

#Interviews#Video Games#Game Development#Unity

Digital Dreams Entertainment on Creating Mutant Football League 2 and Arcade Sports Games

20 March 2026 - Digital Dreams Entertainment shared how it was creating MFL2, including the game's revival and its success in the market, and talked about creating games as an indie studio, distribution, and the current state of arcade games.

#Interviews#Video Games#Game Development

How to Sculpt and Texture a Greatsword with a Realistic and Alive Look

20 March 2026 - Kirill Muslimov shared the workflow behind the Corrupted Greatsword project, talking about how he mixed metallic and organic elements to create the sword, and explaining how he used texture and lighting to enhance the prop.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter

Inside Capsule Studio: Crafting Premium Game Trailers & Cinematics

19 March 2026 - Capsule Studio talked about their process of creating visual content, sharing their thoughts about the changes in VFX and CGI during the last few years, explaining some of the projects they have worked on, and detailing how they create the animations with quality and realistic characters.

#Interviews#Animation#Video Games#Game Design#Game Development
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How Blight: Survival Blends Co-Op Medieval Combat with a Grounded Zombie Plague

19 March 2026 - Behaviour Interactive breaks down Blight: Survival’s co-op design, grounded worldbuilding, and how the team is rethinking zombies within a medieval setting in our exclusive interview from GDC 2026.

#Interviews#Unreal Engine#Video Games

Nightmare Reaper: How an Indie Studio Created a Retro-Inspired FPS Game

18 March 2026 - Bruno Beaudoin, the developer from Blazing Bit Games, joined us to talk about the first-person shooter game, sharing what inspired it, why a retro style was chosen, and how the sprites were made to look naturally 3D.

#Interviews#Video Games#Game Development

Breakdown: Creating a Frozen City with a Medieval & Gothic Architecture

18 March 2026 - Léo Gosselet shared the workflow behind the Nogroth project, explaining how he modeled the building in parts and assembled them like Legos, and detailing the texturing and lighting process.

#Environment Art#Interviews#Blender#Unreal Engine#Substance 3D Painter

How To Pitch Your Game to Xbox, According to ID@Xbox Director Guy Richards

17 March 2026 - At GDC, we interviewed Global Director of ID@Xbox Guy Richards about supporting indie developers, improving discoverability, and helping studios ship games across the expanding Xbox ecosystem.

#Interviews#Video Games#IndieDev

An In-Depth Interview With The Creative Team at Sideshow

17 March 2026 - In this in-depth interview, we go deep behind the scenes with one of the world's most prominent companies in the collectibles business to discuss their artistic process and the unique challenges they've faced over the years.

#Interviews#3D Printing#Sculpting#Art

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