Breakdown: Bringing to Life Moș Ifrim From All Sails Up in 3D
09 December 2025 - Sriram Venkatesh shared an in-depth breakdown of his Moș Ifrim project, detailing how the body was sculpted from scratch, how he textured the character with the intention of showing his story, and how he gave the props their wear and tear.
A Two-Person Team’s Guide to Indie Game Growth
09 December 2025 - Blood Pact Studios shared with us how the team was formed and how they created the games Bonesaw and Retro Rewind, overcoming the challenges that come with self-publishing games.
Creating Sci-Fi-Inspired Material Using Blender & Substance 3D
08 December 2025 - Dave Miragliotta talked to us about creating the Sci-Fi Hatch material, discussing the modeling process in Blender and completing the texturing in Substance 3D Painter.
How a Solo Developer Reinvented a 2D Shooter Formula
08 December 2025 - Justin Wilkin, founder of Wilkin Games, joined us to talk about Deadswitch Combat, its gameplay mechanics, the development process, and the sources of inspiration behind the series.
Setting Up a Realistic 3D Toymaker's Workshop Environment
05 December 2025 - Timothy Lee spoke about the Toy Makers Workshop project, explained how the scene's assets and materials were made, and showcased the lighting setup.
Creating a Stylized Cursed Bag Using ZBrush, Maya & Substance 3D
05 December 2025 - Esraa Ali talked about how she created the Stylized Cursed Bag project, starting with creating a 2D concept, and then working to translate it into 3D, blocking shapes in ZBrush to define proportions and the silhouette.
EXCLUSIVE: Cascadeur Talks Inbetweening, Ethical AI Training & the Future of the AI vs. Anti-AI Debate
04 December 2025 - We spoke to Eugene Dyabin, the Founder of Cascadeur, about their software's Inbetweening feature, ethical AI training, Tim Sweeney's "AI disclaimers aren't needed" take, and the future of the AI vs. Anti-AI discourse.
Modeling and Texturing a Stylized Hand-Painted 3D Girl Model
04 December 2025 - Selman Bernis explained how he created the Pouring Dreams project, showed how the volumes of the face were deformed to achieve the desired look, and spoke about texturing the character with ZBrush's ZColor.
How to Create an Environment Inspired by Wakanda and Guilin's Nature
04 December 2025 - Mai Al-Arabi shared how she created the Riverside 29 project, explaining how she used Unreal Engine's Landscape system for the ground and how she integrated the architecture with the nature to achieve a balanced scene.
Writing and Producing Cozy Indie Video Games
04 December 2025 - Steve Durán, director of Ogre Pixel, talked about how the studio was created, spoke about the games they have developed, and discussed the tools they use for production.
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