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From Dystopian Police Game to Showgunners: A Design Postmortem

01 May 2026 - The team behind Showgunners reflects on its design pivots, tactical systems, and the challenges of building a tightly authored game as a small team.

#Interviews#Video Games#Game Design#IndieDev#Business

Breakdown: Animating a First-Person Battle Against a Giant Warrior Bug

01 May 2026 - Alexander Zadorozhnyi shared how he animated the Warrior Bug Attack, detailing how the idea started, how he set up the scene by creating separate animations to blend them, and talking about some of the challenges of the camera's perspective.

#Feature#Interviews#Animation#Maya

How Okami-Style Traditional Sumi-e Art Brings this Action RPG to Life

01 May 2026 - Angga Afriadi Hanif spoke with us about Thousands Layered Blade: Reforged, explaining which software he has used to create the game, why he chose the traditional sumi-e style, and discussing the main mechanics and mini games.

#Feature#Interviews#3D Art#Video Games#Unity

Matt Firor Interview: ESO Founder on Why Modern MMOs Lost What Made Them Special

30 April 2026 - “One millisecond after launch, the community takes over”: former ZeniMax Online Studios founder Matt Firor reflects on the evolution of MMOs, from early MUDs to The Elder Scrolls Online, and what it takes to build lasting online worlds.

#Interviews#Video Games#Game Design#Game Development

Founder of Ember Arcade on Creating the Roguelite RPG Game AfterQuest

30 April 2026 - Chad MacDonald, Founder of Ember Arcade, joined us to talk about the AfterQuest game, explaining the vision of the game, what it has from the classic dungeon crawler games, and what new elements it brings in terms of storytelling and combat style.

#Interviews#Video Games#Game Development
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Building a Beautiful & Atmospheric Environment of a Fallen Titan

30 April 2026 - Shanshan He talked about how she created the Cavern of the Fallen Titan, explaining how she established a visual balance during the blockout phase, and detailing the pipeline to texture the rocks and the moss.

#Environment Art#Interviews#Unreal Engine

Developing The Spell Brigade, Online Co-Op Action Game About Wizards

29 April 2026 - Gianluca Sorrentino, Game Designer, 2D and Animation Artist, Luk Weyens, Lead Programmer, and Pieter Geusens, 3D, VFX, and Concept Artist at Bolt Blaster Games, spoke with us about the development of The Spell Brigade, a four-player co-op bullet heaven game, discussing early prototyping, multiplayer design, performance optimization, and gameplay mechanics.

#Interviews#Video Games#Game Development

Turning an Animal Into a Realistic War Machine with a Retro-Style

29 April 2026 - Marco Lombardi discussed the workflow behind the Mech Chick project, talking about how the idea started, how he designed it directly in 3D, and explaining how he textured the machine with a worn look.

#Interviews#Props#Substance 3D Painter#RizomUV

Combining Two Concepts to Create a Stylized Colorful Beach Bar

29 April 2026 - Maja Banas talked about the process behind the Tiki Beach Bar project, explaining how she built the structure piece by piece, and discussing the brushes she used to create the hand-painted texture.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter

From Game Boy to Unity: Magic Pockets Reflects on 25-Years of Game Development

28 April 2026 - The studio behind 60+ titles shares a candid look at its evolution, philosophy, and shifting role in a rapidly changing games industry.

#Interviews#Video Games#Game Development#Business

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