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Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D

01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.

#Interviews#Unreal Engine#Houdini#Maya#Photoshop#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

How ILL Combines Body Horror, Physics, and Binaural Audio to Terrify Players

30 June 2026 - Team Clout CEO Max Verehin discussed how ILL uses Unreal Engine 5, body horror, realistic physics, dismemberment, binaural audio, and cinematic pacing to create grounded first-person horror.

#Interviews#Video Games#Game Development#Game Engine

How Game Hosting Infrastructure Scales Modern Multiplayer Games

30 June 2026 - Flavio Kappelhoff, Director of Business Development at GPORTAL, explains how scalable hosting infrastructure, bare metal servers, and global deployment strategies help multiplayer games handle growth and player demand.

#Interviews#Game Development#Game Engine

3D Artist on Creating Art and Making Courses for Beginner Artists

29 June 2026 - JL Mussi joined us to discuss his career as a 3D Artist, explaining how it started, what inspired him to create courses for other artists, and detailing what someone can achieve with the Blender Hard Surface Blueprint course.

#Interviews#Blender

Recreating Oil Painting Barking Up the Wrong Turkey in 3D with ZBrush & UE5

29 June 2026 - Quentin Moulinneuf talked to us about recreating J.C. Leyendecker's painting Barking Up the Wrong Turkey in 3D, discussing modeling, painting, and rendering.

#Character Art#Interviews#Unreal Engine#ZBrush
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Temtem: Developing Creature-Collection Adventure You Can Enjoy With Friends

26 June 2026 - We caught up with Crema to discuss Temtem: Pioneers' blend of creature collection, survival crafting, and real-time combat, its solo and co-op experience, and the biggest technical and creative challenges behind the development.

#Interviews#Unreal Engine#Video Games#IndieDev

Setting Up Vegetation for Alien Island in 3D

26 June 2026 - See how Morgane Muller created diversity in the 3D vegetation for a savannah on an alien island in this breakdown, where she talks about various plants and their texturing.

#Environment Art#Interviews#Unreal Engine#SpeedTree#Substance 3D Designer

Miris Built a Car Configurator Without Pixel Streaming: Here's What They Found

26 June 2026 - Miris built an interactive WebXR car configurator that streams HDR-grade material fidelity to desktop browsers, tablets, and headsets like Apple Vision Pro, all from a single 1.2GB source asset with no cloud GPU allocated per viewer. Here's how they did it and what it means for the future of interactive 3D.

#Interviews#Tech#VR#Rendering

Creating an Immersive Urban Street Environment Using Blender and Substance 3D

25 June 2026 - Pauline Ferrand spoke about the creation process behind the Urban Street project, detailing how she made the tileable textures by using a big to medium detail rule, and explaining how she used Vertex Color to add color variation to the plants.

#Environment Art#Interviews#Sponsored by Adobe Substance 3D#Blender#Unreal Engine#Photoshop#SpeedTree#Substance 3D Designer#Substance 3D Painter

Breakdown: How to Model and Texture a Cursed Knight with Melancholic Vibes

25 June 2026 - Gábor Meggyesi discussed the workflow behind the Cursed Knight project, explaining how he modeled the armor, spear, and other details like bells, chains, and buckles, and detailing how he used the hair to show the character's story.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#RizomUV

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