Creating Korean Buddhist Temple-Inspired Fantasy Gates
12 June 2026 - Maxx Ortiz discussed the Jade Portal project, a stunning environment inspired by Korean Buddhist architecture, with nearly every asset crafted from scratch.
How to Create Dynamic Tentacle and Rope Simulation Inspired by Returnal
11 June 2026 - Adiyar Aidarbekov told us about his GPU tentacle and rope simulation inspired by Returnal, showing the Niagara workflow in Unreal Engine and explaining collision setup.
How to Create a Nostalgic and Abandoned Environment for VR Survival Shooter
11 June 2026 - Stanislav Petrushin talked about creating the Abandoned Dacha Environment for Into the Radius 2, explaining how he approached the texturing process in three layers and sharing the challenges of creating environment art for a VR game.
Modeling and Texturing a Funny Sculpt of a Man and a Cute Anglerfish
11 June 2026 - Kevin Beckers talked about his project, Ol' Jenkins and Martha, explaining how the idea started, how he sculpted the man as a skinny yet strong-looking character, and how he achieved the transition between the man's white skin and the fish's purple fins.
6,000 Agents on One Game Thread: Novel High-Performance Framework for GPU-Driven Crowd Systems
10 June 2026 - Yeonju "Kaley" Cho shows us how to create a whole stadium of people with a framework for GPU-driven crowd systems using Houdini and Unreal Engine and explained the logic, texturing, and animation behind the project.
Designing a Diorama of a Realistic Rusty Gate Using ZBrush and Unreal Engine
10 June 2026 - Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage.
Saleem: The Story Behind Jordan's First 3D Animated Feature
10 June 2026 - We spoke with Digitales Media about the making of Saleem, exploring its inspirations, production journey, its approach to combining entertainment with therapeutic themes, and Amal for Children, the mental health support platform developed alongside the film.
Building Scaleable Data-Driven Gameplay Architecture In UE5 Using C++
09 June 2026 - Chukwuyenum Opone shared how he built a modular platform system for rhythm platformer Meowsic using World Subsystems and Data Assets, replacing actor-heavy Blueprint workflows to improve scalability and speed up development.
Artist Reveals the Previs Process Behind Spaceship in Project Hail Mary
08 June 2026 - We spoke to Ian Galvin about how he created concept art for a spaceship in the Project Hail Mary film, discussing what he considered when designing a spacecraft with no real-world reference, and how it feels to be part of a project of this scale and emotional depth.
Recreating Nostalgic 3D Alley of Peace Set in Italy
08 June 2026 - We talked to Alex K. Arabi to learn how he created his Alley of Peace in 3D, what shaders he used to add variety and mood, and how lighting helped him make this nostalgic atmosphere.
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