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Blender Artist Showcases 24 FPS vs 30 FPS Impact Difference

"I understand why movies are shot in 24 FPS."

3D Artist known as DavidNyann shared a comparison post with two identical destruction Blender animations, demonstrating the difference between 24 FPS and 30 FPS, adding that they "understand why movies are shot in 24 FPS".

Framerate in both video games and cinema has been one of the most divisive topics in recent years as technology advances, introducing the alleged correlation between higher frame rates and visual fidelity. However, while this may be true for simulations and action-heavy gameplay, you can perfectly see above how the "traditional" 24 FPS version actually depicts the debris flying, adding weight and a solid look to the scene, while the 30 one is way too smooth and doesn't communicate any real impact.

Another example of high frame rates with weird and cheap-looking results could be the infamous 60 FPS interpolated Ghibli video edits you might have seen circulating online:

Apart from being the default cinematic style, a visual language that we've come to associate with high-quality storytelling and production values, there's a strong historical and technical context for why many movie directors have used 24 FPS for about a century. This industry standard isn't arbitrary, it opts for a delicate balance rooted in human perception, resonating with the way our brains process motion and narrative.

Remember the time when Peter Jackson tried to make 48 FPS a thing with The Hobbit movies? While plenty of people found that jarring at the time of theatrical release, Avatar: The Way of Water successfully avoided the uncanny look with variable rate, adjusting the FPS between normal 24 and higher frame rates in action-heavy scenes.

In the world of video gaming, you only have to open up the comments section for a new game release to see the framerate debate, as it feels highly important for many players that the title they play runs natively at 60 FPS, often criticizing games even before their release if developers announce they won't surpass 30 FPS.

At the end of the day, it's conceivable that, as more generations of people grow accustomed to faster frame rates in their video games and TV, they will start to expect the same from the rest of visual media, and with some time to perfect the technique, there could be a new standard for action flicks.

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