Articles
Emilio Santos on Benefits & Challenges of Outsourcing
Emilio Santos, the founder and CTO of Threedee.io, showed how the company's software allows users to easily create and customize procedural 3D buildings, discussed the advantages, challenges, and trends of outsourcing, and explained how to organize effective communication between clients and outsourcing partners.
Emilio Santos
May 01, 2024
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Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games
80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.
Fumi Games
Apr 24, 2024
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See How Unity Helped to Bring Cookie Cutter's Unique Hand-Drawn World to Life
Learn how switching to Unity 2022 LTS and having the opportunity to work with Unity's 2D lighting system helped to build such an immersive world.
Terri Mills
Feb 27, 2024
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Level Design in Star Wars Jedi Survivor
Respawn Entertainment's Simon Isacsson Andersen shared a behind-the-scenes look at Star Wars Jedi: Survivor and spoke about the team's approach to level design in the game.
Simon Isacsson Andersen
Jan 26, 2024
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Bridging the Global Talent Gap in Game Development with Virtual Production Tools
If geographical constraints are a challenge you face during the process of game development, make sure to check out Animus, Remāngu's virtual production tools, which will help you set up seamless remote work for developers and artists.
The Remāngu Team
Jan 22, 2024
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Level Design of PowerWash Simulator
FuturLab's Dan Chequer told us about the level design of PowerWash Simulator, the balance of realism and fun, catering to players' love for parkour, and the game’s success.
Dan Chequer
Jan 22, 2024
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Creating an Adorable Relaxing Simulator Game in Unreal Engine
Slava Korolev told us more about Monterona, a simulator game where you build cute Italian neighborhoods, sharing details about the inspiration behind it, the reasons why UE was chosen for the project, delving into gameplay mechanics, and discussing future plans.
Slava Korolev
Jan 11, 2024
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Creating a Story-Driven RPG With Mature Stories in Unreal Engine
Fool's Theory told us more about their upcoming game, The Thaumaturge, delving into the technical side of the project, sharing how the game was created in Unreal Engine, and detailing the team's approach to designing environments and building characters.
Fool's Theory
Dec 20, 2023
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This Is How You Create a PvP Top-Down Zombie Shooter in Unreal Engine
Andrey Tishenko told us more about Zombie Raid, the challenges faced during the game creation, and detailed how their team approached and developed the isometric look, explosions, and the ballistic system.
Andrey Tishenko
Dec 12, 2023
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