Let’s check out another amazing talk from GDC 2018.
First, early development stages evolved around comfortable techniques that led to familiar results, but the team didn’t want an expected and uninspired place. Luckily, Respawn used rapid-prototyping technique artists call “action blocks”, which became the key to their design process.
The talk covers the level “Into the Abyss” and demonstrates how Respawn used action blocks to build the level, explore gameplay, and generate memorable experiences. Take some time to master a new tool that will help you create fun, unique and surprising gameplay.
You can find the recording here.