Underwater Horror Game Inspired by Dead Space & H.P. Lovecraft

Check out Deep Dark Sea, a newly announced horror game powered by Unreal Engine 5.

Patrik Hansson, the CEO and Founder at Corncrow Games AB, has recently shared a new teaser trailer providing an in-depth look at Deep Dark Sea, Corncrow's atmospheric underwater horror game powered by Unreal Engine 5.

Capturing the essence and visual appeal of the upcoming game, the trailer follows an underwater explorer as they wander the unnerving sea floor, battling gigantic crustaceans and stumbling upon the haunting skeletal remains of a long-deceased ocean giant along the way. As stated by the author, the game was inspired by the works of H.P. Lovecraft, Jules Verne, and H.R. Giger and combines the feelings of Dead Space, Zelda: The Wind Wake, Subnautica, Elden Ring, and Valheim.

Image Credit: Corncrow Games AB, Deep Dark Sea

Image Credit: Corncrow Games AB, Deep Dark Sea

Image Credit: Corncrow Games AB, Deep Dark Sea

Even though Deep Dark Sea is in its early development stages, the teaser trailer has already garnered significant attention thanks to its unsettling atmosphere and immersive gameplay. According to Patrik, the features showcased are just a glimpse of what the upcoming experience will offer, with the team planning to introduce more chilling creatures and enhance the overall "ominous foreboding feeling" as development progresses.

Here are some of the earlier screenshots shared by Corncrow Games AB:

Image Credit: Corncrow Games AB, Deep Dark Sea

Image Credit: Corncrow Games AB, Deep Dark Sea

Image Credit: Corncrow Games AB, Deep Dark Sea

At the moment, the game's release date is unknown. We highly encourage you to follow Patrik and Corncrow Games AB on LinkedIn so as not to miss any upcoming updates.

And if you are a fan of thalassophobia-inducing games, we also recommend checking out Full Fathom, an upcoming oceanic survival horror being developed by a team of two. Monad of Eirye, one of the game's developers, has recently provided an update on the game, demonstrating a finalized version of one of its systems.

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 4

  • Anonymous user

    Constructive criticism. Obviously, being a fan of both Dead Space and Lovecraft horror, I was instantly grabbed by the headline for an underwater combination of both.
    Until I saw the footage, which visually looks 'ok', but as another commenter pointed out: lacked any variety in height zones, other cues such as marine life (monsters don't count) I found the motion of the character intuitively feeling unrealistic, the tether seeming equally so. When the identical creatures do appear, they're taken out by a generic few plugs from the front with very little in the way of dramatic tension.
    Maybe this isn't the best representation of the final game?  

    0

    Anonymous user

    ·a month ago·
  • Anonymous user

    Love horror games

    0

    Anonymous user

    ·2 months ago·
  • Anonymous user

    This looks boring. I don't really want that to be the case, because I think the theme and concept sounds great, but there it is.

    I loved Subnautica for the atmosphere they created, with tense moments throughout the game. So I know the setting can work.

    As a trailer that is meant to drum up excitement for a new game this feels like a fail.

    -1

    Anonymous user

    ·2 months ago·
  • Anonymous user

    As a former developer of Dead Space and massive fan of Bioshock and horror games in general, I'm somewhat sad to say that this looks underwhelming and poorly realized.

    There's so much potential with the deep sea. Scope, scale, changes of elevation, DEPTHS, a plethora of shapes and colors and movement, both organic and with the ocean current itself.  Sadly none of that appears to have even been attempted here, let alone fully realized.

    The ocean floor is flat and covered with the same boring grass, there's no elevation changes or massive forms and shapes. No fish or sea life. No color. No movement. Heck, rather than using the actual crushing sounds of being hundreds of meters underwater, or the natural darkness save for man-made and bioluminescent sources to create an authentic and natural feeling source of claustrophobia and horror, these devs opted to have loud out of place music and an unnatural top down light source which makes it seem as though youre only meters from the surface.  

    For having so many sources of inspiration its honestly astounding that the execution seems to be so uninspired.

    0

    Anonymous user

    ·2 months ago·

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more