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Official website

room8studio.com

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Room 8 Studio is a game development and art production company.


The Studio covers a range of hi-end solutions from free-to-play mobile gaming and high-end consoles porting to AAA game art, television and film animation, as well as cinematics and trailers business. In the market since 2011 with 320 professionals and growing, Room 8 Studio is the biggest and one of the oldest studios in Ukraine, with production and business sites in the USA, the UK and Canada. The company is working with 5 out of global top 10 game publishers.

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Being 10 years in the interactive entertainment industry Room 8 Studio has built strong partnerships with companies like Ubisoft, Electronic Arts, Activision, 505 Games, CD Projekt Red, Annapurna Interactive, Rovio, Gameloft and others on the most innovative gaming and entertainment experiences on all platforms.

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Room 8 Studio can help you with:

  • Game Development 
    Full cycle game development and co-development solutions that cover full scope from pre-prod to store submission and live ops.
  • Art production 
    End-to-end art support with multiple game art solutions to back the project on all production stages, securing synergy between teams and completing milestones on time and budget.
  • Porting 
    Room 8 Studio can be your trusted long-term partner in porting games to Nintendo Switch, Xbox, and Playstation including the next-gen consoles series.
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Room 8 StudioRecent articles

See How You Can Make a Photorealistic Night Swamp in Unreal Engine

Lisa Saposh has walked us through the Night Swamp project, sharing her experience of working with Unreal Engine's Nanite and providing insights into the approach to vegetation during the production.

Working on Game Teaser in Maya, Houdini & Unreal Engine

Guillermo Moreno and Emilio Serrano shared a detailed breakdown of their latest game teaser, talked about various procedural systems used in the project, and explained how animations were set up.

Call of Duty and Dead Space Art Producer: Game Art Production From the Inside

Kseniia Taranets, Lead Art Producer at Room 8 Studio, discussed the role of an art producer in game projects and its distinctive features.

Setting Up Massive Tsunami Attack in Unreal Engine & Houdini

Vitaliy Lupul showed how the Tsunami and Fire Combo Attack projects were created and shared some tips for VFX artists.

80 Level Podcast: Present and Future of Game Studios

In the new episode of 80 Level Podcast, Room 8's Vadim Kraevoy offered some insights on the current state of the game industry and discussed the trends that may shape its future.

Modeling and Texturing an Ancient Temple Environment

Level Artist Nina Popovych has shared the working process behind The Lost Temple of Kullu Valley, thoroughly explained the modeling and texturing processes, and explained how the scene was rendered and lit in Unreal Engine.

Creating a Traditional Ornament Mosaic Material in Substance 3D Designer & Marmoset

Nina Popovych talked about the process of creating the Folk Ornament Mosaic material, shared the original patterns' symbolism, and showed the workflow in Substance 3D Designer.

Room 8 Studio: The Games That Shaped Them

Sviatoslav Pohrebnoi, the Chairman of Room 8 Group, has told us about the evolution of the studio from a gamedev startup all the way to being a group of companies. We discussed their partnerships with other studios, the team's values and plans, and the way they operate in times of the pandemic.

A Look Into Game UI: From 1960s to the Present

We're taking you on a journey through game interfaces of the past and present: from Spacewar! and Pong to Shadows of Tomb Raider and Detroit: Become Human, see how games' UI evolves and changes and what the future might hold for us.

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