3D Environment/Prop Artist
from London, United Kingdom
Skills
My primary objective for this project was to create a lightweight stylised playable game environment using my own unique concept ideas whilst showcasing a wide variety of technical skills.
This is the list of objectives and skills I wanted to showcase and delve deeper into on this project are the following:
- RVTs
- Lighting
- Post-processing volume
- Water shaders & Techniques
- World-aligned textures/Materials
- World position offset
- Parallax occlusion mapping
- Vertex painting & Layer blending of complex materials
- Trim sheets & bespoke custom foliage
- Tree and foliage generation(Tree it+Speedtree)
- Landscape materials, sculpting and painting
- Volumetric effects
- Lightweight Niagara & particles
- Custom Designer Materials
- Versatile Decal Material & Texture
- Trim Sheets
- Modular Kits
- LOD
- Cloth simulation
- Environment based on my original concept
- Time taken: 10 working days
Full breakdown and documentation : https://www.artstation.com/artwork/g0a5GE