Latest articles

Latest articles

Latest articles

Latest articles

Zero Leagues: Setting Up Shaders for Organic Scene

Tristan Meere did a breakdown of his environment art piece Zero Leagues made during CGMA's course Vegetation and Plants for Games and talked about modeling, shaders, and lighting.

Author

Tristan Meere

Published on

Feb 27, 2020

Hydra: From Concept To 3D Character

Dominika Bariakova did a huge breakdown of her awesome cyberpunk character, Hydra, shared her workflow of going from the concept to a full 3D character, discussed body and hair creation and mentioned some useful tutorials on the character production she relied on. 

Author

Dominika Bariakova

Published on

Feb 27, 2020

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