Latest articles

Character Production Guide in Real-Time UE4
Jared Chavez did a breakdown on his recent personal project, Lankester Merrin, that he created in real-time Unreal Engine, talked about his career path and discussed his approach to colors and hair production.
Author
Jared Chavez
Published on
Dec 09, 2019
The GDC Talk About Visual Development in Games
Miriam Bellard from Rockstar North shared the workflow on the environment design, discussed how the developers can control the environment and shared valuable techniques on working with 3D environments in video games. Check it out!
Author
Ellie Harisova
Published on
Dec 09, 2019
The Suicide of Rachel Foster Trailer Released
ONE-O-ONE Games released the first trailer of the upcoming thriller game, The Suicide of Rachel Foster. Check it out!
Author
Ellie Harisova
Published on
Dec 09, 2019
The Suicide of Rachel Foster Trailer Released
Author
Ellie Harisova
Published on
Dec 09, 2019
Livestream: Creating a Terrain Path in UE4
The Quixel shared a recording of their recent livestream on snowy projects.
Author
Arti Sergeev
Published on
Dec 09, 2019
Game Boy Pokémon in 3D
Artist Cort turns classic Pokémon pixel art into neat 3D models.
Author
Arti Sergeev
Published on
Dec 09, 2019
Tutorial: PS1 Shader Effect in Unreal
Mourad Bakhali has a cool guide that explains how to bring the good old times.
Author
Arti Sergeev
Published on
Dec 08, 2019
Adobe Acquires Medium
Adobe decided to acquire Oculus Medium, a virtual reality sculpting tool for artists.
Author
Arti Sergeev
Published on
Dec 08, 2019
CZ Scorpion Evo 3: Building Guns in 3D
Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.
Author
Nebojsa Nikodijevic
Published on
Dec 06, 2019
Realistic Visuals: Tips, Tools, and Tricks
Rajko Stijakovic, the founder of Studio Heisenberg, discussed his approach to creating architectural visualizations, shared his favorite tools and gave useful tips on achieving the realism of the scene.
Author
Rajko Stijakovic
Published on
Dec 06, 2019
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