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Blight Survival Creator Is Looking for a Lead Programmer
Haenir Studio needs a programmer to work on its medieval survival game.
Paradox Interactive Opens a New Publishing Branch, Paradox Arc
The new publishing branch will focus on highlighting games from smaller development teams.
Working Culture and the Recruiting Process at CD PROJEKT RED
CD PROJEKT RED talked about dealing with burnout, described the educational system in the company, and explained what it looks for in new specialists.
Creating a 1890's Sewing Machine in Maya, ZBrush & Substance 3D
Ryan Honey has told us about his working process behind the 1892 Singer Sewing Machine project, spoke about his approach to the topology and unwrapping the model for texturing, and shared how he set up the wooden and metallic surfaces.
Fan Created a Diorama of Elden Ring's Flying Dragon Agheel
The scene is made of different materials, including foam, plaster, and resin.
Team ASOBI's Next Game Will Be Its "Biggest to Date"
Team ASOBI's creative and studio director Nicolas Doucet shared that the studio's next project will be a full-blown commercial title and spoke about the team's approach to creating games.
Why User-Generated Content is Going to Take Off
The 80 Level Research team conducted a series of interviews to learn more about the current state, difficulties, and prospects for the evolution of user-generated content in games.
Bungie Talked about Bringing Cross Play to Destiny 2
The studio shared its goals, approaches, and experiences in bringing players together.
German Games Market Reached Record-High €9.8bn in 2021
The demand for games hardware as well as in-app and in-game purchases was the biggest driver of this growth.
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Unity Technologies created Unity engine — one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.
Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.