Supergiant Games’ roguelike Hades became the recipient of the Game of the Year award at the 21st annual Game Developers Choice Awards (GDCA) ceremony.
Assassin’s Creed art director Raphael Lacoste has left Ubisoft after more than ten years at the company.
Michael Cox explains how the mysterious lonely treehouse on a cliff was designed, gives a detailed explanation of how materials and assets for the scene were created, and shares some great tips on designing environments in 3D.
A Senior Concept Designer at CD Projekt Red Ben Andrews walked us through the workflow behind weapons and vehicles from Cyberpunk 2077 and discussed the sources of inspiration for high-tech machines present in the game.
Together with an RTX-capable GPU, Arm processors can deliver real-time ray tracing, DLSS, and other RTX features.
Check out Howiseedatworld's awesome project called Cinema 4d Turbulence FD Smoke Wall.
Take a look at this research published by The Drum on gamers, who they are, and why game companies often misunderstand their audience.
Detroit: Become Human became the best-selling game of all time for developer Quantic Dream.
- 1Google's New Approach to Image Super-Resolution
- 2Pixar Has Released RenderMan for Blender
- 3Making The Legend of Zelda-Inspired Environment in 3ds Max & Unreal
- 4Genshin Impact Character Shader for EEVEE
- 580 Level Ratings: Best YouTube Channels With Unreal Engine Tutorials
- 6Lollo, a Tool That Can Pixelize 3D Animations
A New AI-Tool That Will Change Movie Dubbing ForeverAll I have now is motion picture, sound and my brain screaming at me t...·
Creating a Stylized Medieval Town in 3ds Max, Substance & UnrealReally love the breakdown!! Awesome·
Riot Games Releases An Album of Copyright-Free Lo-Fi MusicThanks a lot for sharing, it's a really really great set of music...·
80 Level Ratings: Best YouTube Channels With Unreal Engine TutorialsLeaving out PrismaticaDev seems like a great omission to this list. Su...·
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