Gumroad Digest: Substance Materials

Check 6 awesome collections with Substance materials from Substance artist Christopher Alencar.

Christopher Alencar, a texture artist, has several collections of materials that might be helpful for you if you are working on realistic organic environments. Packs include ice, mud, grass, rocks, and moss with plenty of variations. All materials are compatible with Substance Designer 2018 or later. All packs have 2 types of licenses, please note that personal licenses don’t apply for companies.

  1. Substance Materials Pack VOL 1

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The first volume goes with 11 materials:

  • Dirt snow
  • Frozen grass
  • Ice berg
  • Lava
  • Terracota tiles
  • Wet mud var 1
  • Wet mud var 2
  • Ocean
  • Underwater sand
  • Colored stones
  • Glacial striation
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The second pack includes:

  • Tree bark
  • Tree material
  • Wood material
  • Wet sand
  • Sand material
  • Beach rock
  • Cracked ground
  • Desert gravel
  • Mountain gravel
  • Jungle river stones
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Vol 3 contains: 

  • Gold nuggets
  • Dirt mud
  • Roots ground
  • Ice rock
  • Sigil of lucifer
  • Spring ground
  • Sharp rock
  • Vitoria regia
  • Rock wall
  • Rugged beach rocks 
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In this collection, we will get: 

  • Desert cliff
  • Desert rock
  • Layered desert rock
  • Snow rock
  • Jungle rock
  • Jungle cliff
  • River jungle rock
  • Porous rock
  • Volcanic rock
  • Mossy rock
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The pack goes with: 

  •  Cave rock
  • Forest ground
  • Medieval building
  • Broken concrete
  • Rock wall
  • Gray mud
  • Cobblestone
  • Stone blocks
  • Stone blocks with grass
  • Rock debris
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The last pack contains:

  • Mudground
  • Forest ground 1
  • Forest ground 2
  • Forest ground 3
  • Forest ground 4
  • Snow rough
  • Frozen lake
  • Earth cliff
  • River stone
  • snow rock
  • Moss surface

 

Check out Christopher's profile on Gumroad and Artstation for more packs and artworks. If you want to learn more about how to work on environment assets, we suggest that you check this article, where Okan Beyit shared his approach to preparing assets for environment design. 

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