Soccer Stadium in Substance Designer

Soccer Stadium in Substance Designer

Ahmet Mencioglu shared a short breakdown of his Soccer Stadium efficiently made in Substance Designer.

Ahmet Mencioglu shared a short breakdown of his Soccer Stadium efficiently made in Substance Designer.

Introduction

Hi everyone, my name is Ahmet Mencioglu. I’m 27, from Istanbul. I have been working in game dev for 4 years.

Research

My duty was to create a soccer stadium for a mobile game. Like in every other art project, the first step in this one was to collect references. Stadium architecture has a repeating modular structure. Because of this, it was a logical choice to use Substance Designer and create a stadium with parameters that can be changed and diversified.

Workflow

I started the project by creating a prototype of the stadium’s model structure in Maya. Other parts would be made from this piece.

I deformed and made the shapes of the details that could be extruded in Substance Designer (as you can see in the b/w image). I created Height and Normal Maps with the help “Shade Extrude” node.

Then, I created a variety of shapes for the soccer area, flat, radials and so on, and connected to switch for easy changing. After that, I blended and multiplied my green area.

I used “Snow Cover” node to give a snowy effect and used the mask channel for randomization.

The stadium chairs were created quite simply from square shapes and then reproduced with the tile node.

Finally, I added more edges to the prototype mesh and then transformed them to curve with deform tools. Without disturbing the UV, I opened made some holes for the doors.

You can also watch this video breakdown:

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