Soccer Stadium in Substance Designer
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can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

GODOT TO RULE THE WORLD

Soccer Stadium in Substance Designer
12 March, 2019
Materials

Ahmet Mencioglu shared a short breakdown of his Soccer Stadium efficiently made in Substance Designer.

Introduction

Hi everyone, my name is Ahmet Mencioglu. I’m 27, from Istanbul. I have been working in game dev for 4 years.

Research

My duty was to create a soccer stadium for a mobile game. Like in every other art project, the first step in this one was to collect references. Stadium architecture has a repeating modular structure. Because of this, it was a logical choice to use Substance Designer and create a stadium with parameters that can be changed and diversified.

Workflow

I started the project by creating a prototype of the stadium’s model structure in Maya. Other parts would be made from this piece.

I deformed and made the shapes of the details that could be extruded in Substance Designer (as you can see in the b/w image). I created Height and Normal Maps with the help “Shade Extrude” node.

Then, I created a variety of shapes for the soccer area, flat, radials and so on, and connected to switch for easy changing. After that, I blended and multiplied my green area.

I used “Snow Cover” node to give a snowy effect and used the mask channel for randomization.

The stadium chairs were created quite simply from square shapes and then reproduced with the tile node.

Finally, I added more edges to the prototype mesh and then transformed them to curve with deform tools. Without disturbing the UV, I opened made some holes for the doors.

You can also watch this video breakdown:

Links:

Ahmet Mencioglu, CG Artist

Unkempt Flagstones with Mud and Grass Material by Stan Brown is a versatile ground material with many options to change and randomize the Grass, Mud, and Tiles. Custom Alphas can be plugged into the sbsar node, to control the shape of the stone.

Any future updates are included and will be available for download in case they are released.

See the full description

Contact Stan Brown

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