My name is Corentin Paris (yes, like the city). I am 20 years old and I studied for two years at ESMA 3D in Nantes, France. Unfortunately, I stopped studying there as the school did not suit me because I could not exploit my potential that I hope to discover over time.
Studying at this school turned out to be quite hard and it didn’t leave me time spare time to work on 3D on my own. That school was slowly killing my passion for 3D, that’s why I decided to leave and continue as a self-taught artist. With two years at ESMA, I feel I have the ability to develop on my own.
Lately, I have been retouching existing projects that need to be improved (like the insect project given at ESMA). This project will soon be completely finished and posted on ArtStation).
Before going to ESMA I self-studied some 3D, drew, made stop motion animation, etc. Unfortunately, 3D was like an incomplete puzzle where I had some skills but everything seemed vague because I was not guided. But I was able to work for 6 months at a company in Tours, France, where I reconstructed Basilica of Saint Martin 3D.
You can find some of the WIPs on my ArtStation.
The shoes were a task given at ESMA during the first year. I updated them according to my current skill level. Making them realistic was also a part of the task. I personally love realism and think there’s nothing better than realistic art to learn everything about 3D.
The modeling was made in Maya – just classic modeling by hand and a small part in Blender to create a displacement map. The texture was made in Maya with a procedural method. Too bad that Hypershade in Maya cannot tidy up the nodes!
The final 30 FPS video was made in Nuke.
The main challenge was to make the shoes as realistic as possible and keep their visual identity. I am still looking for my visual identity, but I think it lies somewhere in the exaggeration of realism!
In 3D, business and any other field where everything is possible, you have to be guided by your own passion. Do not be afraid to fail because everything you create can be infinitely improved until you get what you really want. That’s what I like in 3D. This freedom to create everything you want.
At the moment I am working on several projects in parallel and preparing them to be posted. Here are the WIPs of a procedural eye and another project recovery: