Paul Ambrosiussen showed a rapid and easy workflow in Houdini that allows using sketches to generate 3D game levels in multiple styles for mobile games.
At GDC 2019, Paul Ambrosiussen from SideFX showed a rapid and easy iteration workflow in Houdini that allows using sketches created in a paint application to generate 3D game levels in multiple styles for mobile games.
Using this workflow the SideFX Games Team created a mobile game in Unity called “Army of One” with several biomes. Paul showed how quickly we can generate and tweak playable levels from a very simple doodle in Photoshop, create and modify assets, and simplify VFX workflow.
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