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Thats really cool talk :)
Wow it's so refreshing to see projects inspired by serious cinema and even more literature, most 3D artist I know probably never heard of Tarkovsky and wouldn't go through an Art film that is "foreign", 2.5 hours and has really slow shots. It's a shame, there's so much inspiration out there waiting to be taken from all the brilliant XX century Masters of cinema... Keep up the good work, I really hope to see more stuff from you.
Alex Stroukoff has shared a talk that he, Alejandro Martinez and Pascal Beeckmans gave at MIGS 2017 on using Houdini for the production of AAA mobile games. The thing is that the talk discussed a range of ways developers use the tool by SideFX nowadays.
“We worked hard to make this talk for the 2017 MIGS to share our great experience with Houdini. We thought it was a very good example of showing how you can use Houdini in a game production in a multitude of different ways,” said Alex Stroukoff.
Among topics covered are procedural backgrounds, rocks formations (displacement techniques), vegetation tools, shatter effects, and more. We mostly talk about using Houdini for games for PC games or console titles, but let’s learn more about mobile cases this time.
Make sure to discuss the talk in the comments below.