Unleashing Houdini for AAA Mobile Games Production
Subscribe:  iCal  |  Google Calendar
Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments
by michael clarke
2 hours ago

Homeworld is one of the best game developed by the peoples of canada, and i use to play this game one of the best gaming chair of canada, which is andaseat.

by Jonathan Hemmens
4 hours ago

Hi Jamin, It's probably fine to ask this if they haven't mentioned in on the job posting. However, if you understandably feel awkward doing so, I would recommend checking out Glass Door for average salaries for the position. This might give you a better idea :) cheers for reading.

There's a reason why it's called a Beta ... or Release Candidate, but yeah, go blender community!

Unleashing Houdini for AAA Mobile Games Production
7 October, 2018

Alex Stroukoff has shared a talk that he, Alejandro Martinez and Pascal Beeckmans gave at MIGS 2017 on using Houdini for the production of AAA mobile games. The thing is that the talk discussed a range of ways developers use the tool by SideFX nowadays. 

“We worked hard to make this talk for the 2017 MIGS to share our great experience with Houdini. We thought it was a very good example of showing how you can use Houdini in a game production in a multitude of different ways,” said Alex Stroukoff

Among topics covered are procedural backgrounds, rocks formations (displacement techniques), vegetation tools, shatter effects, and more. We mostly talk about using Houdini for games for PC games or console titles, but let’s learn more about mobile cases this time. 

Make sure to discuss the talk in the comments below. 

Leave a Reply

Related articles
Environment Art Program
Environment Art Program
Character Art Program