The iconic game bar looks better than ever.
The artist wrote he built the level from the ground up using manually created assets and textures in combination with modified Megascans textures and assets. The final render relies on a mix of baked and ray traced lighting.
You can find the original post here. Do you like the final result? Are you excited about the next chapter in the series? Share your thoughts in the comments. Don't forget to join our Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.