Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Don’t miss this limited offer on a huge 130 ZBrush Alpha Bundle from Fredo Gutierrez. The pack will help you deal with metal and other kinds of surfaces inside the tool, featuring tons of brushes and height/alpha maps, all 2048×2048.
- 10 Metal Surfaces
- 10 Rust Surfaces
- 5 Metal Dots
- 5 Metal Scratch
Plaster/Concrete Brush and alpha set for Zbrush, 30 brushes and height/alpha maps, all 2048×2048.
- 25 Concrete/Plaster Srufaces
- 5 Dots
Wood & Bark Brushes and alpha set for Zbrush.
- 15 Bark Brushes
- 15 Wood Surfaces
- 8 Knot
- 2 Ending Wood
Ground Brushes and alpha set for Zbrush. All Alphas 2048×2048 16Bit
- 30 Ground Brushes
The pack is also compatible with Substance Painter and Quixel SUITE. You can get more details here.