VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
The Spring 2018 registration period for CGMA, the leading destination for mentored art education, is coming to an end in just 2 weeks. CGMA has been providing an affordable and accessible route to interactive learning for students across all times zones for almost a decade. Professionals from acclaimed studios are amongst the growing CGMA student body with other students that may be early in their digital art careers. It’s amazing that students are not just learning from the best but are also rubbing shoulders (virtually speaking) with other professionals.
CGMA courses are being taken and mentored by artists all over the globe. With a classroom this diverse in background, skill, and experience, students have the opportunity to receive insightful one-on-one feedback from the industry’s lead artists. This is to ensure students get to practice concepts and workflows used at professional studios worldwide and develop the skills necessary to pursue the careers they love. While CGMA’s top mentees have gone on to produce some of the most iconic and innovative work the industry has seen, it’s common for some to come back each term for course offerings that reflect the latest techniques and practices shaping our ever-evolving computer graphics industry.
What follows are the courses and programs available today, with start dates the last week of April. Registration is ending soon with individual payment plans available for each course. Get in touch now to discuss registration, find out more, or make a portfolio review request – either via email at email@example.com or by phone (800) – 959 – 0316.
Intro to Rigging with Fabio Siino – Seats Available
Sculpting Anatomy: From Animal to Creature with Gael Kerchanbaum – FULL!
Character/Creature Costume Design for Films & Games with Jerad Marantz – Seats Available!
Next Gen Character Creation with Adam Skutt – 4 Seats Available!
Next Gen Creature Creation with Jason Martin – Seats Available!
Stylized Character Creation: From Cartoon to Realistic with Hannah Kang – Seats Available!
Variable Concept Art Techniques for Game Environments with Kenneth Fairclough – Seats Available!
Level Design for Games with Emilia Schatz – FULL!
The Art of Lighting for Games with Omar Gatica – 5 Seats Available!
Organic World Building in UE4 with Anthony Vaccaro – 2 Seats Available!
FX for Games with Fabio Silva – 4 Seats Available!
Abstract Effects in Houdini with Adam Swaab – 4 Seats Available!
Organic Design in Houdini with Niels Prayer – Seats Available!
3D CHARACTER ARTS
Hair Creation for Games with John Lithvall – 5 Seats Available!
Intro to Production Modeling with Juan Pablo Chen – 4 Seats Available!
Anatomy for Production with Christian Bull – Seats Available!
Character Casting with Pete Zoppi – Seats Available!
Texturing for Films/Cinematics with Chris Nichols – Seats Available!
Character Creation for Films/Cinematics with Pete Zoppi – Seats Available!
3D ENVIRONMENT ARTS
Vegetation and Plants for Games with Jeremy Huxley – 3 Seats Available!
Intro to Maya with David Mooy – 5 Seats Available!
Intro to Substance for Environments with Ben Keeling – 2 Seats Available!
Intro to Environment Art with Jared Sobotta – Seats Available!
UE4 Modular Environments with Clinton Crumpler – FULL!
Texturing and Shading for Games with Kurt Kusper –5 Seats Available!
Hard Surface Modeling for Films with Jay Machado – 5 Seats Available!
Weapons and Props for Games with Sean Marino – 5 Seats Available!
Lighting and Shading with Arnold for Maya with Christina Lum – Seats Available!
Storytelling in Previs with Bevin Carnes– Seats Available!
Becoming a Better Artist with Rob Chang– Seats Available!
Absolute Beginners with Anne Pogoda– Seats Available!
Biomedical Imaging in 3D with Giorgio Luciano– Seats Available!
Advanced Matte Painting with Heather Abels– Seats Available!
Character Facial Rigging for Production with Wade Ryer– Seats Available!
Body Mechanics with Kyle Kentworthy– Seats Available!
Cloth Simulation with Steve Sandles– Seats Available!
Intro to Digital Matte Painting with Igor Staritsin– Seats Available!
Rigging Techniques: Cartoon to Realistic with Nico Sanghrajka– Seats Available!
Mastering Destruction in Houdini with Keith Kamholz– Seats Available!
Concept Art: From 2D to 3D with Luca Nemolato– Seats Available!
Rigging for Games with Ehsan Kiani– Seats Available!
Motion Graphics with Nik Hill– Seats Available!
Scripting and Tool Development for Maya with Nico Sanghrajka– Seats Available!
Introduction to FX Using Houdini with Manuel Tausch– Seats Available!
VEX in Houdini with Timothy Sam — Seats Available!
Should anyone have any questions regarding registration or portfolio review requests, please contact the CGMA Admissions department here: firstname.lastname@example.org or by phone (800) – 959 – 0316.