I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
The Summer 2018 registration period for CGMA is coming to an end in just 2 weeks. With the new CGMA site redesign, it’s easier than ever to find a course to help you develop your skills in the areas you need. Also, for the very first time, students are now able to take advantage of 1 YEAR EXTENDED ACCESS to content. Bear in mind this new feature is not available retroactively.
What follows are the courses and programs available today, with start dates just around the corner. Registration is ending soon with individual payment plans available for each course. Contact their Admissions department to discuss registration or for portfolio review requests – either via email at firstname.lastname@example.org or by phone (800) – 959 – 0316.
Lighting and Shading with Arnold for Maya with Nathan Mitchell– Seats Available!
Nuke Compositing for 3D Artists with Behnam Shafiebeik – Seats Available!
Intro to Rigging with Fabio Siino – Seats Available
Sculpting Anatomy: From Animal to Creature with Gael Kerchanbaum – Seats Available!
Character/Creature Costume Design for Films & Games with Jerad Marantz – Seats Available!
Next Gen Character Creation with Adam Skutt – 4 Seats Available!
Next Gen Creature Creation with Jason Martin – Seats Available!
Stylized Character Creation: From Cartoon to Realistic with Hannah Kang – Seats Available!
Variable Concept Art Techniques for Game Environments with Kenneth Fairclough – Seats Available!
Level Design for Games with Emilia Schatz – 3 Seats Available!
The Art of Lighting for Games with Omar Gatica – 2 Seats Available!
Organic World Building in UE4 with Anthony Vaccaro – 2 Seats Available!
FX for Games with Fabio Silva – 4 Seats Available!
Abstract Effects in Houdini with Alex Lombardi– 4 Seats Available!
Organic Design in Houdini with Niels Prayer – Seats Available!
3D CHARACTER ARTS
Hair Creation for Games with John Lithvall – 5 Seats Available!
Intro to Production Modeling with Juan Pablo Chen – FULL!
Anatomy for Production with Christian Bull – Seats Available!
Character Casting with Pete Zoppi – Seats Available!
Texturing for Films/Cinematics with Chris Nichols – Seats Available!
Character Creation for Films/Cinematics with Pete Zoppi – Seats Available!
ZBrush for Concept and Iteration with Michael Pavlovich — FULL!
3D ENVIRONMENT ARTS
Vegetation and Plants for Games with Jeremy Huxley – FULL!
Intro to Maya with David Mooy – 5 Seats Available!
Intro to Substance for Environments with Ben Keeling – 5 Seats Available!
Intro to Environment Art with Andres Rodriguez – 5 Seats Available!
UE4 Modular Environments with Clinton Crumpler – FULL!
Texturing and Shading for Games with Angel Fernandes –5 Seats Available!
Hard Surface Modeling for Films with Jay Machado – 5 Seats Available!
Stylized 3D Asset Creation for Games with Kevin Griffith – 5 Seats Available!
3D & FX ELECTIVES
Weapons and Props for Games with Sean Marino – 5 Seats Available!
Intro to Unity with Len White – Seats Available!
Storytelling in Previs with Bevin Carnes– Seats Available!
Becoming a Better Artist with Rob Chang– Seats Available!
Absolute Beginners with Anne Pogoda– Seats Available!
Body Mechanics with Kyle Kentworthy– Seats Available!
Cloth Simulation with Steve Sandles– Seats Available!
Rigging Techniques: Cartoon to Realistic with Nico Sanghrajka– Seats Available!
Mastering Destruction in Houdini with Keith Kamholz– Seats Available!
Concept Art: From 2D to 3D with Luca Nemolato– Seats Available!
Rigging for Games with Ehsan Kiani– Seats Available!
Motion Graphics with Nik Hill– Seats Available!
Introduction to FX Using Houdini with Manuel Tausch– Seats Available!
Should anyone have any questions regarding registration or portfolio review requests, please contact the CGMA Admissions department here: email@example.com or by phone (800) – 959 – 0316.