Amazing work. I would really appriciate if you post a tutorial about that ornament. Thanks
Gabe is amazing and im happy to have him basicaly be the face of gaming. If you have something against him reply to this, i would love to discus
Awesome! So proud of you!!! <3
The Winter 2018 registration period for CGMA, the leading online art school, is coming to an end in just 2 weeks. CGMA has been providing an affordable and accessible route to interactive learning for students across all times zones for almost a decade. Professionals from acclaimed studios are amongst the growing CGMA student body with other students that may be early in their digital art careers. It’s amazing that students are not just learning from the best but are also rubbing shoulders (virtually speaking) with other professionals.
The academy serves artists across multiple disciplines to ensure students gain invaluable insight into the concepts and workflows used at professional studios worldwide. While CGMA’s top mentees have gone on to produce some of the most iconic and innovative work the industry has seen, it’s common for some to come back each term for course offerings that reflect the latest techniques and practices shaping our ever-evolving computer graphics industry.
What follows are the courses and programs available today, with start dates the first week of February. Registration is ending soon with individual payment plans available for each course. Get in touch now to discuss registration, find out more, or make a portfolio review request – either via email at firstname.lastname@example.org or by phone on (818) 561 9542.
NEWEST 3D/HOUDINI/FX CLASSES!
Introduction to Unity with Bryan Singh – Seats Available!
Character/Creature Costume Design for Films & Games with Jerad Marantz – Seats Available!
Next Gen Character Creation with Adam Skutt – Seats Available!
Next Gen Creature Creation with Jason Martin – Seats Available!
Stylized Character Creation: From Cartoon to Realistic with Hannah Kang – Seats Available!
Variable Concept Art Techniques for Game Environments with Kenneth Fairclough – Seats Available!
Level Design for Games with Emilia Schatz – FULL!
The Art of Lighting for Games with Omar Gatica – FULL!
Organic World Building in UE4 with Anthony Vaccaro – FULL!
Stylized 3D Asset Creation for Games with Kevin Griffith – Seats Available!
FX for Games with Fabio Silva – Seats Available!
Abstract Effects in Houdini with Adam Swaab – Seats Available!
Organic Design in Houdini with Niels Prayer – Seats Available!
3D CHARACTER ARTS
Hair Creation for Games with John Lithvall – FULL!
Intro to Production Modeling with Juan Pablo Chen – Seats Available!
Anatomy for Production with Christian Bull – Seats Available!
Animal Anatomy with Tyler Breon – Seats Available!
Creature Sculpting with Tyler Breon – Seats Available!
Character Casting with Pete Zoppi – Seats Available!
Texturing for Games with Nathan Brock – Seats Available!
Texturing for Films/Cinematics with Chris Nichols – Seats Available!
Character Creation for Films/Cinematics with Pete Zoppi – Seats Available!
Character Creation for Games with Damon Woods – Seats Available!
3D ENVIRONMENT ARTS
Vegetation and Plants for Games with Jeremy Huxley – FULL!
Intro to Maya with David Mooy – Seats Available!
Intro to Substance for Environments with Ben Keeling – Seats Available!
Intro to Environment Art with Jared Sobotta – Seats Available!
UE4 Modular Environments with Clinton Crumpler – FULL!
Texturing and Shading for Games with Kurt Kusper –FULL!
Hard Surface Modeling for Films with Jay Machado – FULL!
Intro to Zbrush for Concept and Iteration with Michael Pavlovich – Seats Available!
Weapons and Props for Games with Ethan Hiley – Seats Available!
Lighting and Shading with Arnold for Maya with Christina Lum – Seats Available!
Storytelling in Previs with Bevin Carnes– Seats Available!
Becoming a Better Artist with Rob Chang– Seats Available!
Absolute Beginners with Anne Pogoda– Seats Available!
Biomedical Imaging in 3D with Giorgio Luciano– Seats Available!
Advanced Matte Painting with Heather Abels– Seats Available!
Character Facial Rigging for Production with Wade Ryer– Seats Available!
Body Mechanics with Kyle Kentworthy– Seats Available!
Cloth Simulation with Steve Sandles– Seats Available!
Intro to Digital Matte Painting with Igor Staritsin– Seats Available!
Rigging Techniques: Cartoon to Realistic with Nico Sanghrajka– Seats Available!
Photogrammetry for Games with Jonathan Rush– Seats Available!
Mastering Destruction in Houdini with Keith Kamholz– Seats Available!
Concept Art: From 2D to 3D with Luca Nemolato– Seats Available!
Rigging for Games with Ehsan Kiani– Seats Available!
Motion Graphics with Nik Hill– Seats Available!
Scripting and Tool Development for Maya with Nico Sanghrajka– Seats Available!
Introduction to FX Using Houdini with Manuel Tausch– Seats Available!
VEX in Houdini with Timothy Sam — FULL!