2016 INTO THE PIXEL JURY PANEL ANNOUNCES VIDEO GAME ART COLLECTION
Events
Subscribe:  iCal  |  Google Calendar
20, Jan — 16, Mar
Leipzig DE   15, Feb — 18, Feb
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
Latest comments
by srdikster@gmail.com
6 hours ago

Nice!

by Amanda Luginbuhl
6 hours ago

I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?

WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.

2016 INTO THE PIXEL JURY PANEL ANNOUNCES VIDEO GAME ART COLLECTION
8 June, 2016
News

The Entertainment Software Association (ESA) and the Academy of Interactive Arts & Sciences (AIAS)  announced the official selections for the 2016 Into the Pixel (ITP, #IntoThePixel) collection. Established in 2004, the annual ITP art exhibit honors video game artists who continue to push the interactive entertainment art form forward. Co-produced by the ESA and AIAS, the 2015 ITP collection will be displayed during E3, the world’s premier trade show for computer, video, and mobile games, from June 14-16, 2016, at the Los Angeles Convention Center.

Into the Pixel’s 2016 collection highlights not only the range of visual worlds created by video game artists, but also the impressive creativity used by those artists to weave storytelling and atmosphere into the smallest details of those world. I am continually impressed by the technical skill and ingenuity of artists working across every genre of gaming, from studios big and small.

Glenn R. Phillips, curator and head of modern & contemporary collections, Getty Research Institute

Congratulations to all of the winning artists of the 2016 Into the Pixel collection whose contributions helped to shape such a memorable exhibit. Many people say that one of their favorite parts of E3 is to take a moment amidst the craziness of the conference to enjoy the quiet of the Into the Pixel gallery exhibit. The Academy, along with the ESA, always looks forward to creating this experience for the E3 audience and attendees.

Martin Rae, president, Academy of Interactive Arts & Sciences

E3 is the home to world-class innovation and explosive entertainment. So it makes perfect sense that ITP’s new collection is unveiled at E3. This art showcases the remarkable artistry of our industry’s creators and is powerful reminder of the capability of our industry’s artists.

Michael D. Gallagher, president and CEO of ESA, the trade association that represents the U.S. video game industry

Here are the official selections:

Dishonored 2 Sergei Kolesov

BPfq98i

Dreadnought by Yuriy Mazurkin & Mathias Wiese

JnAqYXw

Headlander by Derek Brand

LngWk41

No Man’s Sky by Kuldar Leement

LPxMkpr

Guild Wars 2 by Daniel Dociu

eTuVkL4

Unravel by Martin Sahlin, Dick Adolfsson, Henrik Söder, Mikael Kainulainen, Leif Holm

kKO9aUg

Song of the Deep by Sing Ji

LBTofwr

Edge of Nowhere by David Guertin

PbRo5mv

League of Legends by “League Art Team”

njmrU19

Layers of Fear by Paweł Kot

GwjGEft

Rush Blast by Chris Chamberlain, Tommy Kinnerup & Esben Rasmussen

FZfivaL

Far Cry Primal by Patrick Lambert

vGmvbI6

ReCore by Todd Keller & Kip Carbone

5TO7UAq

The Witcher 3 by Bartłomiej Gaweł

5MmysQk

The 2016 ITP jurists are:

  • Bob Rafei, founder, CEO and Visual Director, Big Red Button Entertainment;
  • Glenn Phillips, Curator and Head of Modern & Contemporary Collections, Getty Research Institute;
  • Kiki Wolfkill, Halo Transmedia & Entertainment Studio Head, 343 Industries;
  • Matt Hall, Senior Concept Artist, Double Helix/Amazon;
  • Nora Dolan, Independent Curator;
  • Patricia Lanza, Director of Talent and Content, The Annenberg Space for Photography; and
  • Seth Spaulding, Senior Art Manager, Blizzard Entertainment.

Official Press Release

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz