The Entertainment Software Association (ESA) and the Academy of Interactive Arts & Sciences (AIAS) announced the official selections for the 2016
Into the Pixel’s 2016 collection highlights not only the range of visual worlds created by video game artists, but also the impressive creativity used by those artists to weave storytelling and atmosphere into the smallest details of those world. I am continually impressed by the technical skill and ingenuity of artists working across every genre of gaming, from studios big and small.
Congratulations to all of the winning artists of the 2016 Into the Pixel collection whose contributions helped to shape such a memorable exhibit. Many people say that one of their favorite parts of E3 is to take a moment amidst the craziness of the conference to enjoy the quiet of the Into the Pixel gallery exhibit. The Academy, along with the ESA, always looks forward to creating this experience for the E3 audience and attendees.
E3 is the home to world-class innovation and explosive entertainment. So it makes perfect sense that ITP’s new collection is unveiled at E3. This art showcases the remarkable artistry of our industry’s creators and is powerful reminder of the capability of our industry’s artists.
Here are the official selections:
Dishonored 2 Sergei Kolesov
Dreadnought by Yuriy Mazurkin & Mathias Wiese
Headlander by Derek Brand
No Man’s Sky by Kuldar Leement
Guild Wars 2 by Daniel Dociu
Unravel by Martin Sahlin, Dick Adolfsson, Henrik Söder, Mikael Kainulainen, Leif Holm
Song of the Deep by Sing Ji
Edge of Nowhere by David Guertin
League of Legends by “League Art Team”
Layers of Fear by Paweł Kot
Rush Blast by Chris Chamberlain, Tommy Kinnerup & Esben Rasmussen
Far Cry Primal by Patrick Lambert
ReCore by Todd Keller & Kip Carbone
The Witcher 3 by Bartłomiej Gaweł
The 2016 ITP jurists are: