It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Patrick Stewart hosted this year’s annual Scientific and Technical Awards ceremony, an untelevised dinner at the Beverly Wilshire Hotel. The actor joined many talents for a three-hour program to honour “film magicians” and present nine awards for hardware and software innovations, along with three Oscar statuettes. Two of the Oscars went to the creator and developer of the Houdini visual effects and animation system. Mark Elendt and Side Effects Software won an Oscar for 25 years of work on the program.
That’s how it happened:
Patrick Stewart presents an Academy Award of Merit to Mark Elendt and Side Effects Software for the creation and development of the Houdini visual effects and animation system. Kim Davidson and Mark Elendt accept the award.
You can find more videos of the event here.