218 Alpha Masks of Animal Bones
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Latest comments
by Trilo Byte
19 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
20 hours ago

play game happy wheels

by Kaji
1 days ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

218 Alpha Masks of Animal Bones
24 January, 2018

Dan Rožański has released a new pack of hard surface alpha masks. 218 alpha masks are presented in 2048 resolution in PSD and TIFF formats and compressed as RAR file for the best result of compression. The pack has been tested in Zbrush, Substance, Mudbox and Quixel.

All alpha masks in this pack can be used commercially, by one person. Repacking or reselling are not allowed.

More details can be found here

Get the pack for $6

Source: Gumroad

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