We stream high end result to hololens from Unity so imagine this through an AR HMD!
Very informative thread, thank you! Inspiring and reassuring to see the process behind such amazing renders. I started using UE4 a month ago, for a work in my firm and I'm still struggling with some concepts! I wish to see more article like this! Thibault (from France)
Your post is very good and meaningful. How long will it take you to write and post? thank you for sharing slither io
Simon Fuchs is running a short sale on two of his massive video tutorials.
If you’ve been reading 80 Level, you might have heard the name Simon Fuchs. Apart from making awesome content, Simon also records and shares amazing hard-surface tutorials. Today he’s holding a 25% sale on both of his tutorials, which you can grab directly here. If you want to purchase them, better hurry up, because it’s a Labor Day offer and it may end soon.
Ultimate Hardsurface Tutorial is just $33. It counts almost 40 hours of videos, where Simon talks about the basics of Max, Modo`s meshfusion and Zbrush, and teaches how to create ultra-realistic, state of the art highpoly models in the blockout and highpoly model, create stunning looking renders of the highpoly asset in Keyshot, create a game ready, lowpoly mesh with an efficient UV layout. And of course he reaches all PBR textures using Quixels DDO and Photoshop. We’ve actually had an interview with Simon and discussed it! Check it out.
Military Radio Tutorial is $26.24. This video packs clocks over 28 hours of footage. This particular tutorial will teach you all the aspects of creating high-quality PBR game assets: Maya and ZBrush modeling, Substance Painter texturing, Toolbag rendering. Also, there’s an interview about this tutorial too!