25 Scan-Based Materials
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Oh shit!

by S.K.O
14 hours ago

VUE without competition

by John
14 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

25 Scan-Based Materials
14 April, 2019
News

Dominique Buttiens released a pack that features 25 realistic tiling textures created with Substance and based on scans. The artist states that it’s perfect for all kinds of outdoor scenes you can imagine. You can also use them as bases for new Substance materials.

“Spend some time creating tiling PBR textures from photographs. Making the materials was a lot of fun until I had to start cleaning up files, naming everything and presenting… I ended up with a full texture pack, so I decided to make it available to the public!”

Texture sets include the following maps: Albedo, Roughness, Normal, Height, and AmbientOcclusion.

You can learn more and get the pack for $9.99 here.

Dirt & Scratches Pack by Emil Skriver is a set of high-quality 4K 16-bit textures. In 3D software, the textures are very powerful when used as material masks or as gloss, normal/bump or metallic variation. In that way, the textures will add definition to your materials that react in a realistic way.

Check the full description and other Surface Imperfection packs

Contact Emil Skriver

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Peter Jessiman

Just bought this Using it In conjunction with Substance Designer and Alchemist to make materials for a render in blender. Worth the Money.

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