It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Check out a new set of 256 trim brushes for ZBrush by Jonas Ronnegard. The pack will be useful for artists willing to create some sci-fi art. The artist will also release these brushes for Substance Painter as an update of the pack, so that’s a really good deal.
All brushes use 2048×2048 16bit alphas and PSD, Tiff, Jpeg alphas are also included. These brushes will also be able to be used in Substance painter in the close future, customers will get access to this automatically and will receive an email about it.
- 256 ZBrush brushes.
- PSD, Tiff, Jpeg alphas.
- All alphas 2048×2048 – 16bit.
Commercial use of the Brushes/Alphas are permitted but the alphas or brushes themselves can not be sold or shared and must be embedded components in media such as a video game, movies, or similar products.
You can learn more about the pack here.