29 Free HDRIs from Adrian Kubasa
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Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.

is that images related to coc generals 2? zero hour ?

by Nils Arenz
18 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

29 Free HDRIs from Adrian Kubasa
5 July, 2018
News

Adrian Kubasa has shared 29 HDRI interior and exterior environments for free with several featuring backplates. You can use these for commercial work and they are free to use.  

The artist decided to give up on the HDRI creation, which is quite sad, but the pack is excellent, so go grab it. 

You can also show your appreciation by donating when downloading via Gumroad. Learn more and find the links here

Source: eisklotz.com

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