Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
Check out this amazing photobash kit and some things you can actually do with it.
If you are into industrial design and you like to make different cars, trucks, vehicles, robots, airplanes or ships, you’re going to love this product from Gojkovic Design Bureau. Basically, this is a set of different 2d images, which you can conveniently blend together and create something new out of it. The library comes as a Photoshop file, 203 MB in size. The price is just $2.
If you’re wondering what you can do with it, have a look at this awesome little piece of art that Kirill Udodov created. Just insanely good!