Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Check out a super useful seam/stitch alpha/brush set for ZBrush by Jonas Ronnegard. The pack features 35 brushes and height/alpha maps, all 1024×1024 or 2048×2048 in Tiff, PSD and ZBrush Brushes.
You can use the pack for commercial projects, but not for repackaging, reselling or sharing with others.
It is worth noting that this alpha/brush set was originally authored by Daniel Palmi, so if you have bought Daniel Palmis’ earlier brush sets you might already own many of these brushes already.