3D-Coat 4.8 Released
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3D-Coat 4.8 Released
27 September, 2017
News

Pilgway has revealed the new version of its modeling, painting and retopology software called 3D-Coat.

What’s New in 3D-Coat 4.8

Key Features:

  • Possibility to attach Smart Materials to layers! Materials managing becomes even easier.
  • Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.
  • New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. 

  • Possibility to change resolution of textures, attached materials will automatically be re-sampled!
  • Smart Materials usage history.
  • Render scene in Renderman. Yep, you heard it right!
  • Proxy Slider. Set your proxy degree with an easy slider movement.
  • Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be.

  • 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.
  • Rotation mode quick switch – around Y or free rotation.  See navigation panel. Need both modes at hand? Now you have the quick swap.

Other Changes:

  • Possibility to assign fixed bump to smart material, independent from pen radius and depth.
  • If there are too many folders in materials/stencils etc, they will be represented as dropdown list. 
  • Correct displacement visualization in PPP approach.
  • Correct displacement import, scaling coefficient correctly used.

  • Warning about missing cache to avoid loosing cached volumes.
  • Snapping with SHIFT – navigation to 45 degrees instead of 90.
  • Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbour UV tiles.
  • Possibility to store camera position in a preset.
  • Gizmo appears even if one point of the transform cage selected.
  • Custom render size restored in render room.

  • Square alphas complete support, even older ones will act correctly.
  • Possibility to change font size in Preferences->Theme.
  • “File->Import multiple objects” to import multiple objects in diferent ways.
  • Checkbox in Undercuts/Bas-relief to limit effect below the plane.
  • Import AO with channel picking.
  • Select all in Tweak room.

  • Copy / Paste / Copy reference / To materials library in RMB menu.
  • Find Sun button in parameters of additional lights in Render room.
  • “Replace Depth” may be masked by other layer.
  • Fill the entire layer with material dropped to history.
  • Support of materials references (instances).
  • Retopo via decimation in RMB menu.

  • Divide blending corrected.
  • Fill tool controls visible.
  • Important! Depth blending along stroke.
  • Additional options for masking in Angulator tool.
  • “Divide” layer blending for the light compensation.
  • Bigger resolution for Model->Alpha, little tapering to avoid jags.
  • Possibility to bake light in light baking tool separately for each object in scene.

You can find more details on the release here

Source: 3dcoat.com/

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