3D-Coat 4.8 Released

Pilgway has revealed the new version of its modeling, painting and retopology software.

Pilgway has revealed the new version of its modeling, painting and retopology software called 3D-Coat.

What’s New in 3D-Coat 4.8

Key Features:

1 of 2

Other Changes:

  • Possibility to assign fixed bump to smart material, independent from pen radius and depth.
  • If there are too many folders in materials/stencils etc, they will be represented as dropdown list. 
  • Correct displacement visualization in PPP approach.
  • Correct displacement import, scaling coefficient correctly used.
  • Warning about missing cache to avoid loosing cached volumes.
  • Snapping with SHIFT – navigation to 45 degrees instead of 90.
  • Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbour UV tiles.
  • Possibility to store camera position in a preset.
  • Gizmo appears even if one point of the transform cage selected.
  • Custom render size restored in render room.
  • Square alphas complete support, even older ones will act correctly.
  • Possibility to change font size in Preferences->Theme.
  • “File->Import multiple objects” to import multiple objects in diferent ways.
  • Checkbox in Undercuts/Bas-relief to limit effect below the plane.
  • Import AO with channel picking.
  • Select all in Tweak room.
  • Copy / Paste / Copy reference / To materials library in RMB menu.
  • Find Sun button in parameters of additional lights in Render room.
  • “Replace Depth” may be masked by other layer.
  • Fill the entire layer with material dropped to history.
  • Support of materials references (instances).
  • Retopo via decimation in RMB menu.
  • Divide blending corrected.
  • Fill tool controls visible.
  • Important! Depth blending along stroke.
  • Additional options for masking in Angulator tool.
  • “Divide” layer blending for the light compensation.
  • Bigger resolution for Model->Alpha, little tapering to avoid jags.
  • Possibility to bake light in light baking tool separately for each object in scene.

You can find more details on the release here

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