3D Competition – Characters from Video Games
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by srdikster@gmail.com
7 hours ago


by Amanda Luginbuhl
7 hours ago

I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?

WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.

3D Competition - Characters from Video Games
23 March, 2017
Hum3D has launched fan-art contest for the best 3D character from a video game. Contestants are free to choose any remarkable hero they consider the most impressive. Rules are quite simple. You have to create a character, put him or her into an adventurous surrounding and make a beautiful render. Creative ideas are not limited, so create what you want. 


  1. Create a character from your favorite videogame (you can create more than one character).

  2. Environment should be made in 3D; however, they permit the use of HDRi for sky and some parts of landscape.

  3. The character shouldn’t be in the T-pose.

  4. The work must not have been previously published anywhere, neither online or offline(including models with ready-made textures or easily recognizable scenes).

  5. The author should publish WIP/Making of or any other screenshots and renders that display the process of creating the character. This is necessary to confirm the authorship. You are free to make the publication on any website, including forum, either before or after you submit the work and they publish it in the gallery, but no later than the jury starts voting.

  6. The jury is going to rate not only the similarity, but also the atmosphere of the work. That’s why it is important to think over all the details: what surrounds and what happens to the character.

  7. You can submit only one work.

  8. Indicate in the description the game the character comes from. Tell us a story about the character and what happens to him or her – to help the audience to plunge into the atmosphere of the work.

  9. Attach one wireframe or clay render at your choice to your work – they will place it below your work.

Here comes the most amazing part. Prizes are awesome. The winner, for example, gets licenses for Quixel Suite, Marvelous Designer, V-Ray, Marmoset Toolbag and other cool stuff. You can find all the rules and check out the prizes here

Source: Hum3D

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