Vitaliy Strokachev shared the list of his favorite CG-courses and schools that might be helpful for you. Check them out!
Karan Jaura discussed his workflow in creating the building destruction in Houdini that he worked on while taking the CGMA course, shared the key points that are worth paying attention to and talked about the biggest challenges he faced during the production process.
Eric Askue from XMD Academy talked about his career path in 3D printing, discussed the growth of the industry, mentioned its essential software and shared details about his 3D printing course that you can apply for now.
Malte Resenberger-Loosmann shared a mini-tutorial on how to create post-apocalyptic AK straps. Check it out!
Clarence Ong did a detailed breakdown on the project that he worked during the UE4 Modular Environments at CGMA, talked about working with references, shared his texturing workflow and game some tips on creating decorative assets.
- Environment Art
- 3d art
- 3ds max
- environment art
- level design
- Substance Painter
- Unreal Engine 4
- Substance Designer
The Winter 2020 registration period for CGMA is coming to an end in just 2 weeks.
Jaap van Muijden from Guerrilla Games gave a talk at GDC and shared how the team created the GPU-based procedural system for Horizon: Zero Dawn.
Adam Isailovic discussed the overpainting technique in Photoshop, talked about the approach to working in Blender that he learned during the course at CG Verse and shared some tips on how to improve your art.
Check out a new add-on for Blender that will ease up the scattering workflow in it.
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