Rockstar Games has announced the release of Red Dead Redemption 2 and shared the new trailer.
Mostafa Samir did a breakdown of his cinematic environment Baghdad made with Blender, Substance Painter, and Clarisse iFX.
Riccardo Morgia discussed the way he creates and paints facial elements, how he creates clothes and models accessories for his character.
This week's selection includes several cloud packs of different size created by Codrut Bolborojan, Adam Homoki's cartoon shaders for UE4, and a few trim and curve brushes for ZBrush from different authors.
In this article, Leo Lucien-Bay will go over and review iClone Unreal Live Link.
What impresses, even more, is that the whole team learned how to work in Blender during the production and used a 2.8 Beta version.
Atomontage made $1.95 million in seed funding for its microvoxel technology, which can be used with 3D simulation and graphics rendering.
Raffi Yaniger shared some insights into character animation: useful tools, how to approach the task and testing the results, facial animation, and more.
Shawn Frayne, CEO of Looking Glass Factory, talked about the production of holograms, its biggest challenges and shared his thoughts on their future use.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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