Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.
Rajko Stijakovic, the founder of Studio Heisenberg, discussed his approach to creating architectural visualizations, shared his favorite tools and gave useful tips on achieving the realism of the scene.
DAC-ANT is a digital art conference in Antwerp, Belgium on 1-2-3 May 2020, for artists in the film and games industry. Early Bird Tickets are available now.
Trevor Crandall discussed his approach to modeling and working with details, shared his workflow in MODO and gave valuable advice to other artists.
The Astronauts released the second demo of their latest game, Witchfire, a dark fantasy first-person shooter.
We have chosen 6 unbelievably realistic and ready-to-use materials that can help you maintain the believability of the scene and speed up the production of it.
Avengers: Endgame was added to the list of films that might compete for the best visual effects award at upcoming Oscars.
Yurie Kawana did a breakdown on her recent project, Shinjyuku Station, discussed the structure of the scene, shared her approach to lighting and gave some piece of advice for other artists.
Adobe Acquires MediumNo way this is good news.·
A Regular Old Plumbus
Designing & Sculpting Creatures in ZBrushGreat interview!!!!·
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
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