Learn how psychology forms good storytelling and works in the film industry. Taking into account that this year is focused on mental health, the podcast is definitely on demand.
Bruce Straley, Robh Ruppel, and Jonathan Stein talked about the making of Uncharted 2 that celebrates the 10th anniversary.
Peter Dimitrov came back with the breakdown of his stunning work, The Neon Graveyard, and shared some tips on mimicking the neon light.
Sheng Lam shared the work he did last year for ArcCorp.
Take a look at the Oscar-nominated CG-animation "Garden Party" created by 6 students from Ecole MoPa, french art school.
Virendra Pratap Singh did a breakdown on his recent project, Balinese: Guardian Statue, and shared his workflow.
Sean Krankel, a Night School Studios co-founder, talked about their approach in building the mechanics of their narrative game, called Oxenfree.
Jay Cummings wrote a detailed article about the production of his recent project Slaughterhouse made in UE4. Part 1 covered the pre-production phase, software used, blockout, asset modeling, materials, and foliage. In Part 2, Jay discusses his approach to photogrammetry, lighting, post-processing, effects and additional materials included in the appendix.
Andrew Lund made a huge breakdown on his recent project, Winter Street Scene, and shared some organizational tips.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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