Andrei Zelenco shared a rather unique way of using Substance Designer for procedural garden design.
Tom Jantol talked about his position as a film director and animator and shared his experience with iClone Unreal Live Link Plug-In.
Andrej Stefancik talked about his recent work, Cessna C-152, discussing his workflow.
Vincent Ménier talked about character art, his toolset, stylized texturing workflow, and gave advice to character artists looking for a job in the industry.
Victor Ullmann shared the production details of his UE4 environment 1970's NYC Alley: blockout, texturing, lighting.
Jasper Tatem did a breakdown of his small diorama Quiet Island made in Maya and Substance Painter.
Rey Jhon Rosano talked about his recent character and shared some bits of the workflow.
Lucas Ceccon talked about the recent work he made at Think Tank Training Centre and shared some organisational tips and his workflow.
The Forgotten One team talked about their student project that mixes Rapunzel tale and horror elements: level design, asset production, materials and more.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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