Phu Nguyen talked about his recent work made at CGMA and shared the process of creating a leopard.
Yi Xuan Zhou talked about his experience in working on big projects and shared his workflow behind the Warlock’s Hut project.
Victor Kam talked in detail about the way he approaches texturing hard-surface assets, baking tools, smart materials, and detailing.
3rd World Studios team talked about the cinematic environment Reclamation made in Unreal Engine 4: assets, materials, lighting.
Take a look: Wardenlight Studio has created some amazing background paintings for the short Netflix film The Witness.
Charlotte Baglioni talked about her recent made at Game Art Institute and shared some tips on mimicking leather materials.
Kevin Skok did a breakdown of his Bismuth Security Mech project made with Blender and Substance Painter and gave recommendations to hard-surface artists.
In this article, Patrik Liljecrantz shared the technology behind the 2.5D billboarded look of the Songs of Conquest game. He kindly gave us permission to repost the article.
Dragos Matkovski did a breakdown of his amazing stylized 3D environment The Illustrated Nature that will soon be available on the Unity Asset Store.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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