Ali Rahman did a huge breakdown of his recent The Division 2 Fan Art and shared his workflow in Marvelous Designer.
In this article, Adolf Navarro, Director at Antareus Ltd., gives a walkthrough of his process for using Character Creator 3 and iClone to create a crowd scene with good quality and animation performance.
Grzegorz Baran published a video, where he shared what kind of equipment he uses for environmental capture. Take a look!
In the new demo, Alden Filion used real-time ray-tracing technology that is expected to be a game-changer. Check out how indie developers can work with it!
Check out a novel approach that uses data-driven methods for physical simulation.
Thomas Fossgard, the leader of the Donkey Crew art team, discussed the design of the Last Oasis and shared their approach it recreating the kinetic movements of the walker.
HQ Details has released UV Tools 3, a new version of their useful tool for 3DS Max.
This week we've chosen 5 awesome realistic surface materials from Megascans Library that were recently released. Check them out!
Pauline Boiteux and LevelUp.Digital released a new tutorial that will teach you realistic and mind-blowing techniques for making oil paintings using Substance Designer.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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