3DF Zephyr 4.5 Available

The update brings a number of improvements, in both the core technology and the user experience: an all-new detail enhancement filter for mesh, a new UV-packing algorithm, and more.

3DF Zephyr 4.500 has been released. The update brings a number of improvements, in both the core technology and the user experience: an all-new detail enhancement filter for mesh, a new UV-packing algorithm, and more.

The team states the new version upgrades the user experience with a lot of new tools and improvements, such as the option to generate normal maps and displacement maps directly in 3DF Zephyr, support for custom geoids, bigtiff file support, a terrain extraction tool, and more.

Here are some of the changes:

  • Better detail extraction during the mvs/mesh extraction
  • The mesh enhancement filter has been improved to extract more details
  • The multiview stereo has been speeded up further
  • Better UV packing algorithm during texture generation
  • Raised internal resolution (The single image resolution can now be bigger)
  • All our core libraries for (3D engine, Math, GUI) have been updated to the latest version with several bug fixes.
  • In order to optimize the computation, mesh and dense point cloud will be computed one shot by default. It will be still possible to generate a separate point cloud if needed.
  • New General preset category suitable for most cases
  • The texturing generation page now have presets as the other pages
  • You can bake normals maps (Object and Tangent space) starting from a high poly mesh to any textured mesh.
  • All the workspace elements can be now moved up or down and organized in any order
  • The alignment tools dialog has been reorganized for better usage

You can find the full changelog here.

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