The team behind the tool presented the fastest release to date, bringing an improved accuracy and many new tools and utilities.
Faster processing – the full pipeline has been improved a lot, and processing times have been improved significantly during the Structure from Motion, Multiview Stereo and Meshing phases – all of this with even an improved accuracy.
Improved tools – many small fixes and improvements have been integrated with this update, which includes better selection tools, better gizmo, a quick project wizard and much more are awaiting you in the user friendly interface you all know and love!
FlowEngine C++ SDK – the new version of our C++ SDK, FlowEngine, is now available for both Microsoft Windows and GNU/Linux platform (100% compatible with the vfx platform). Did you know there is also a Free SDK edition, limited to 50 photos, which is the perfect companion to our 3DF Zephyr Free edition?
Camera calibration manager – often on the go? Use this handy tool do pre-download camera calibrations from our server by simply uploading a JPG and store it offline for later use.
Preset manager – you can now easily share and download presets directly from Zephyr in a user friendly. Simply insert the preset ID and let zephyr download it from our server.
Quad support for OBJ and FBX formats – you can now feed zephyr quads when re-importing a mesh for re-texturing.
Other interesting features are DTM from Dem generation, orthophoto from unstructured clouds, improved 32 bit texture workflow, XMP workflow during batch job setup, mesh uberdensification with/without high frequency gain, and many other new tools and feature have been added, including a the new full German language support!
The full changelog for 3DF Zephyr 4.0 is the following:
You can learn more here.