3DS Max 2018.2 Released
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Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

But are they real or is it a mockery? or a scam? Truly horrible flat graphics and lacking a real sense of aesthetics. Ui devoid of consistency and usability. Do they really have a graphic art department? Imho in 2018 using such tricks so massively denotes profound technical incompetence.

3DS Max 2018.2 Released
31 August, 2017
News

Autodesk has released 3DS Max 2018.2. The new version of the software hasa  lot of improvements, but the majority of new features are centered around Freehand Spline tool:

  • A new Freehand Spline tool that allows you to sketch freehand splines in the viewport.
  • A new Spline Influence modifier to create a soft selection of spline knots based on their proximity to specified objects.
  • A new Spline Mirror modifier to duplicate a spline along a specified axis.
  • A new Spline Morph modifier to blend between different shapes using progressive or blended methods.
  • A new Spline Overlap modifier that detects self-overlapping splines and adjusts the displacement of the intersections.
  • A new Spline Relax modifier to smooth out splines by relaxing knot positions and/handles.
  • A new Optimize Spline modifier to reduces the number of knots and adjusts their handles to optimally reproduce the original spline as closely as possible.

Among other worthy to notice improvements we should mention:

  • 3DS Max Batch to automate tasks using MAXScript or Python and to deploy 3DS Max on the cloud.
  • A new Influence Helper to easily select vertices and apply proximity based falloffs to effects.
  • Changes to the PathDeform modifier so that it now works in object space and can also push materials onto the geometry based on the materials applied to segments.
  • Improvements to the UVW Unwrap modifier
  • 30% improvement in conversion times for CAD imports
  • Viewport performance improvements

Ad CGPress rightly noticed, some of these tools were available earlier as part of Boomer Lab’s Spline Tools collection. You can learn more about the other improvements here.

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