Autodesk has just made available 3ds Max 2021.1, a feature-rich new version focusing on modernizing and upgrading performance for artist workflows across different spheres.
Autodesk has just made available 3ds Max 2021.1, a feature-rich version focusing on modernizing and upgrading performance for artist workflows across different spheres.
The update is available today, bringing new texture baking possibilities, increased capabilities for physically based rendering (PBR) workflows, plus viewport and modeling tool enhancements.
"3ds Max 2021.1 streamlines artist workflows with powerful improvements that speed up iteration, refining models and designs, and rendering," said Chip Weatherman, chief product owner, Autodesk, Media and Entertainment. "We’ve continued to evolve our Bake-to-Texture tool to assist rapid modeling, and further expanded PBR workflow capabilities for our customers working with the most advanced real-time engines."
- Texture Baking Improvements: New features include multiple UV tile baking and animation support, display of the active renderer, multi-edit of the output column, and improved frame buffer display of maps being baked.
- Faster & Simpler Installation Experience: Users can now install 3ds Max 2021.1 independently, without requiring an existing installation of 3ds Max 2021. Installation is faster in comparison to previous releases.
- Arnold as Default Renderer: MAXtoA 4.0.4 includes a new AOV token system for organizing output, animation support for Alembic, support for bake-to-texture workflows, and faster shutdown after rendering massive instances. Users can now export scenes to USD files from the archive tab of the rendering options.
- Shared Views Support for Physical Material: Shared views now support the physical material in the web viewer for enhanced visual quality and accuracy.
- PBR Upgrades: New PBR material support for displacement maps.
- Improved Viewport Quality & Settings: New simple configuration for high fidelity viewports with support for matte/shadow materials, per-camera/viewport exposure and white balance settings, and display up to 128 UDIM textures directly from an OSL bitmap lookup map. Additionally, the depth of field can now affect the background/environment map, and the vignetting scale is now the same as the value defined in the camera settings.