4 Channel Detail Normal Map Shader for Marmoset Toolbag

4 Channel Detail Normal Map Shader for Marmoset Toolbag

A custom shader for 4 detail normal maps masked with a RGBA texture by Chris Perrella.

Chris Perrella presented a new downloadable zip containing a shader extension allowing for up to 4 detail normal textures masked with a RGBA texture mask to Toolbag 3 shaders. 

Features:

A texture used to mask associated detail normal maps, red, green, blue and alpha. Independent controls to scale the UV tiling of each detail normal channel.

Install Instructions:

  • Download “detail_normal_rgba.zip” from Gumroad
  • Unzip file to your “C:Program FilesMarmosetToolbag 3datashadermatcustom” folder
  • Launch Toolbag 3
  • Select a shader and scroll to the bottom section of the material attributes tab.
  • Click the triangle on the right and select “Custom”
  • Click the triangle next to “Shader” and select “detail_normal_rgba” 

Buy the pack for $5

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