4 Channel Detail Normal Map Shader for Marmoset Toolbag
A custom shader for 4 detail normal maps masked with a RGBA texture by Chris Perrella.
Chris Perrella presented a new downloadable zip containing a shader extension allowing for up to 4 detail normal textures masked with a RGBA texture mask to Toolbag 3 shaders.
Features:
A texture used to mask associated detail normal maps, red, green, blue and alpha. Independent controls to scale the UV tiling of each detail normal channel.
Install Instructions:
Download “detail_normal_rgba.zip” from Gumroad
Unzip file to your “C:Program FilesMarmosetToolbag 3datashadermatcustom” folder
Launch Toolbag 3
Select a shader and scroll to the bottom section of the material attributes tab.
Click the triangle on the right and select “Custom”
Click the triangle next to “Shader” and select “detail_normal_rgba”