@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
4C is proud to announce that it will be taking place at the Clarion Congress Hotel in Prague on both 5th and 6th October 2018. Over 1000 attendees are ready to join the conference in the Czech Republic, having been held previously in Kiev and St Petersburg.
Created by and for game developers, the conference will boast tracks including technology, art, game design, publishing, marketing, the future of gaming and a lot more. Above all, 4C is about foreseeing change and sharing experience in the games industry alongside the world’s leading video game experts.
Prague is set to become a hot spot for all industry enthusiasts and everyone who aspires to expand or share their knowledge. A new addition for this year’s event, a special 4C Career Hub will be introduced. The hub aims to help individuals learn everything they can use in one of the most rapidly growing industries worldwide.
“Prague is an exciting location and has the extra benefit of being a hub for gaming industry professionals networking and knowledge sharing.” states Tatiana Santoriniou, 4C Conference Director. “This year’s 4C promises an exciting speakers’ line-up with 80+ is already announced.”
With a number of stimulating speeches ahead and boasting to be a meeting place for the most innovative and aspiring developers from all over the world, all gaming industry professionals are invited to join the conference.
Full schedule of the conference and tickets are available on the conference website www.conf4c.com.
About 4C: Prague
4C is a conference for those who drive change, not just react to it. Listed among participants and speakers are world leading video game experts. Our goal with this event is to create a meeting place for the most innovative and aspiring developers from across the globe. We won’t be talking about the state of the industry today — we’ll be discussing what the industry will be like in 5 or even 10 years.
4C’s motto is “Create. Communicate. Craft. Collaborate.” Which means we’re looking for people who, at their core, are passionate about building unforgettable experiences. We know that projects live and breathe on good communications and the ability to articulate ideas and guide others to unify behind a common vision. By collaborating, we can transform an idea into something that stands the test of time and allows us to Foresee the Future.