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Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.
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3D scanning is considered to be one of the key technologies to change game production. And while you can enjoy available libraries of scanned materials like Megascans, it’s always nice to try it on your own. There’s a bunch of learning material on 3d scanning out there, but today we’d like to recommend a series of videos from Jeffrey Ian Wilson.
Jeffrey Ian Wilson is a 3D Generalist, 3D scanning and VR specialist (he even has his own VR production company Villaflor-Wilson Media). But that’s just a tip of the iceberg. He also worked as a senior technical artist at Wargaming Seattle, where he developed 3d scanning pipeline and training material for use by vehicle, character, and environment art departments. he also created characters for Killing Floor 2, using photogrammetry. He also did different stuff for Microsoft Game Studios, Unity Technologies, Treyarch. So, it’s safe to say, he knows what’s he’s talking about.
Tutorial Three (Pre-Order)
Currently, Jeffrey has two full episodes available for purchase. They work as a nice introduction to the whole process, where he talks about the required equipment, site surveying techniques, mesh post processing, map baking, texturing with Substance Painter and PBR setups in Marmoset Toolbar and Unreal.
80.lv users get an additional 50% discount on all the tutorials. Just enter the promo code “80LVL50OFF” and enjoy the lectures.