62% of Game Developers Deal with Crunch Time
Events
Subscribe:  iCal  |  Google Calendar
Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
London GB   30, Nov — 1, Dec
London GB   30, Nov — 3, Dec
Dortmund DE   1, Dec — 3, Dec
Latest comments

Looks cool,what's the method for rendering animated substance?(Flipbook?)

The plugin is called Hair Grabber and you can find it here:https://gumroad.com/l/GqVoR. It basically has parameters for manipulating cards in a spline manner

Thanks dear Great blog. I really like this much, I have found lots of interesting stuff on your blog. Again thanks for that all interesting information. Visit for seo service in delhi

62% of Game Developers Deal with Crunch Time
18 September, 2015
News

According to the 2015 Developer Satisfaction Survey (DSS) done by the International Game Developers Association (IGDA), 62% of game developers reported that they deal with crunch time, and almost half of them work over 60 hours a week while 17% work of developers work 70 hours plus.

Crunch Time

crunchtime-80lv

As much as the overtime can be draining, you would expect people to receive compensation for their hard work right? It turns out that 37% of developers said that their employers either don’t give them any extra rewards, or simply aren’t able to. For those who do receive a bonus, 28% are given free meals, 18% get time off, and 12% get both perks.

This doesn’t help solve society’s less than positive outlook on the gaming industry. 55% of respondents chose poor working conditions as the second highest factor in its negative viewpoint. Of course there is the prevalence of sexism within the gaming community that would be the leading reason at 57%, and the presence of sexism in games themselves that would follow right behind at 52% of respondents.

Other points to note in the DSS:

game-development-services-80lv

Annual Salaries
  • 67% of employees make over $50,000 annually, with the average lying between $50,000 and $75,000.
  • Freelance game developers on the other hand, don’t make quite as much. 37% make less than $15,000 a year and only 24% make over $50,000 a year.
  • 49% of self-employed developer said their annual salary is less than $15,000.
  • 45% of self-employed developers take pay cuts so their company can have the necessary funds it needs to continue development.
Game Industry Mobility
  • In 2015 employees switch employers on an average of 2.7 times in the past 5 years whereas in 2014 it was 3.75 times.
  • Freelancers and contractors were much higher at 4.6 times in the past 5 years.
Distribution of Games

For employees, when it comes to distributing their games, the top methods were Google Play, Steam, and retail chains. For self-employed, it would be the App Store, Steam, and their personal website. Freelancers use Google Play, Steam, and their own websites.

Most Popular Genres of Development
  • The top genre that is developed for all three respondents – employed, self-employed, and freelancers – was action games at 52% employed, 51% self-employed, and 49% freelancers.
  • RPG and casual games were tied for second by employees at 36% for each one
  • Self-employed developers had casual games at 44% for the second most developed genre, and strategy games at 36% for third.
  • Freelancers reported that casual games were the second most developed at 47% and RPGs being the third most at 38%.

Source: igda.org

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz