620,000,000 Poly Forest in 10 Minutes
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For those bashing EA..... Any old-schooler will tell ya, EA is not some great company. Yeah, they've released some great games, but the bottom line is they're the fabled 'corporate giant' out to make money and eliminate competitors. Been that way since the early 80's. Another victim of EA you might have heard of, the Wing Commander series (Privateer as well). If they can't rush out better games than you, they'll buy you out and kill your franchise.

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620,000,000 Poly Forest in 10 Minutes
31 August, 2017

Marcel DeJong published a video, where he shows how he renders an entire forest with MASH and Arnold in Maya 2018.

Marcel DeJong is a technical team lead for Autodesk Media and Entertainment. He actually runs a very sweet blog here, where he publishes a lot of stuff about Maya usage. But today we want to show one of his videos, where he shows some interesting stuff you can do with Maya and Arnold. He managed to put over 620,000,000 polys in a very dense forest scene and render it all in just over 10 minutes. It’s a very complex and detailed render: each individual pine needle has a shadow representation here.

It’s a great video for someone, who does a lot of complex rendering in Arnold. It’s got a lot of little tips and tricks. Probably not for the beginners, but it’s amazing for a pro.


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