I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Marcel DeJong published a video, where he shows how he renders an entire forest with MASH and Arnold in Maya 2018.
Marcel DeJong is a technical team lead for Autodesk Media and Entertainment. He actually runs a very sweet blog here, where he publishes a lot of stuff about Maya usage. But today we want to show one of his videos, where he shows some interesting stuff you can do with Maya and Arnold. He managed to put over 620,000,000 polys in a very dense forest scene and render it all in just over 10 minutes. It’s a very complex and detailed render: each individual pine needle has a shadow representation here.
It’s a great video for someone, who does a lot of complex rendering in Arnold. It’s got a lot of little tips and tricks. Probably not for the beginners, but it’s amazing for a pro.