'80 Level' Game Environment of 2016
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7, Mar — 12, Jun
San Francisco US   19, May — 24, May
Krakow PL   21, May — 23, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
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8 hours ago

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by Matthieu CHOLLET
19 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

'80 Level' Game Environment of 2016
23 December, 2016
News
If you’ve followed Naughty Dog’s artist talks carefully, you couldn’t have missed the wonderful sessions of the lead technical artist Andrew Maximov (read the interview here). Andrew spoke about the way artists shape the virtual reality of Uncharted series, following their own original artistic vision. With Uncharted 4 they moved this concept of ‘artistically augmented reality’ to a whole new level.

The latest entry of the acclaimed series is a pretty and technically advanced game, but it’s also a piece of art. Some of the screenshots of the environments, where the main characters live their action-packed lives, look like paintings. These environments move beyond just games, they sort of become bigger than Uncharted itself. They show the life beyond shooting and jumping, the envisioned life of a man, we’ve never actually known.

Our pick for the ’80 Level’ Environment of 2016 goes to the house interiors from Uncharted 4: A Thief’s End. These were originally posted on Artstation by lighting artist Boon Cotter, but actually, a lot of people worked on these ones. Specifically the elusive environment lead Christian Nakata, who did an astonishing job (sorry if we missed the other people involved – leave names in the comments and we’ll add them!). These environments will probably forever stay a pinnacle of 3d visual in games. A golden standard of environment creation.

The secrets of these interiors is not the stunning quality, but pure human warmth. Looking at these scenes with photos, colorful pillows, carpets and sweet warm lighting, we secretly want to have at least vaguely similar end to our own stories. With a loving special someone, kids and that gorgeous sea.

Thank you, Naughty Dog. That was quite a ride.

Special thanks to all the amazing artists from Naughty Dog, who talked with 80.lv during 2016. We were fortunate to feature your works and your incredible interviews. Big thanks to Naughty Dog’s Arne Meyer to tolerating our constant emails!

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