80 Level Job Digest: Open Positions for Experienced Artists

We've collected 5 awesome career opportunities for Character Art Directors, Lead Lighting Artists, and Senior Artists.


  • At least 5 years of leadership experience in the video game industry, managing teams of “creative geniuses” as either a Lead Artist, Senior Artist or Art Team Leader with hands-on technical experience.
  • Must have shipped a minimum of 1-2 AAA games
  • Mastery of common industry Software like 3D Studio Max or Maya, Photoshop, ZBrush, Substance Painter, Substance Designer, Marvelous designer
  • Knowledge of Unreal and Unity is required
  • Strong artistic aptitudes, ability to draw.
  • Experience creating and optimizing art pipelines
  • Excellent problem-solving, organizational, communication, interpersonal, presentation, and mentorship skills
  • Great level of English communication is a must


  • A minimum of 2 years' of art experience
  • Ability to handle the creative process from concept to delivery
  • Good knowledge of 3D software (e.g., 3D max/Maya/Modo, Zbrush/Mudbox)
  • Good knowledge of 2D software (e.g., Photoshop)
  • Experience working in a collaborative team environment
  • Excellent spoken and written communication


  • Proficiency equivalent to 10+ years of experience working as a CG generalist.
  • Previous work experience in VR or spherical projects desired.
  • Expert user of Maya or Houdini, plus a working knowledge of other 3D software and tools.
  • Expert knowledge of lighting and rendering, and experience with Arnold, Redshift, VRay, Octane, and other common render engines.
  • Experience managing asset creation and use across numerous shots and sequences.
  • Positive attitude and proven track record in creative problem solving with an expressed interest in new technology and processes.
  • Software agnosticism is a plus; adaptability to new pipelines and utilization of provided tools is critical.

Required skills and experience:

  • At least 5 years of experience in the CG or game industry.
  • Excellent skills in Maya, Substance Painter/Mari, and Arnold.
  • Good skill in assembling and managing large scene files, with the understanding of proper world scale and architecture feeling.
  • Very good knowledge of composition, color theory, lighting, and procedurally generated content.
  • Ability to work independently with self-supervision and criticism to evaluate the final look.
  • Very strong creativity and an excellent eye for detail.
  • Excellent communication skills and ability to work within a team.


  • Proven experience as a Principal Lighting Artist, or similar position, on at least one shipped PC or Console title
  • Experience with Unreal Engine 4 or a proprietary engine
  • Experienced in using 3D software (Maya/Max)
  • Strong understanding of lighting and composition
  • Excellent knowledge of lighting theory
  • Knowledge and experience of baked and real-time lighting techniques
  • Strong understanding of physical-based lighting systems

Check out more openings on the 80 Level Job Board. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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